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Hello World!
Hello World!

Your computer won't respond when you yell at it. Why not learn to talk to your computer in its own language? Whether you want to write games, start a business, or you're just curious, learning to program is a great place to start. Plus, programming is fun! Hello World! provides a gentle but thorough introduction to the world of computer programming. It's written in language a 12-year-old can follow, but anyone who wants to learn how to program a computer can use it. Even adults. Written by Warren Sande and his son, Carter, and reviewed by professional educators, this book is kid-tested and parent-approved. ...
Programming Ruby 1.9, 3rd Edition
Programming Ruby 1.9, 3rd Edition

Ruby is the fastest growing and most exciting dynamic language out there. If you need to get working programs delivered fast, you should add Ruby to your toolbox. This book is the only complete reference for Ruby 1.9, the very latest version of Ruby. (If you are still using Ruby 1.8, you'll want to check out the original PickAxe.) ...
Programming Groovy
Programming Groovy

Groovy brings you the best of both worlds: a flexible, highly productive, agile, dynamic language that runs on the rich framework of the Java Platform. Groovy preserves the Java semantics and extends the JDK to give you true dynamic languagecapabilities programming in Groovyfeels like you are using an augmented Java. Programming Groovy will help you learn and take advantage of the latest version of this rich dynamic language, so you can be a more productive Java Platform developer. ...
The Ruby Programming Language
The Ruby Programming Language

Bestselling author David Flanagan teams up with Ruby creator Yukihiro "Matz" Matsumoto and writer/cartoonist/programmer why the lucky stiff to bring you the authoritative guide to Ruby. Covering versions 1.9 and 1.8, this book helps you learn Ruby's lexical structure, primary expressions, conditionals, syntax, classes, the data it manipulates, and more. For experienced programmers who want to look at this language in depth, this guide is invaluable. ...
Programming Visual Basic 2008
Programming Visual Basic 2008

Ever since Visual Basic was merged into .NET, it's become the core language for creating business applications with Windows. The latest version, VB 2008, is even more useful -- and provides even more incentive for migrating from VB 6. All it lacks is a good book on how to harness its power. Programming Visual Basic 2008 fills the void. Written in a lively and engaging style by a developer who's grown up with Visual Basic, including both VB 6 and VB .NET, this hands-on guide addresses the core topics of the new VB, from basic to complex, with plenty of code examples. Programming Visual Basic 2008 also examines .NET programming from the application level with a chapter-by-chapter plan for developing, documenting, and deploying a full data-driven application. You learn, step-by-step, how to build and deploy a library management system, complete with patron, inventory, and barcode support. ...
Professional Multicore Programming
Professional Multicore Programming

In order to increase overall system performance, computer manufacturers have opted to add more processors rather than increase clock frequency. In turn, if you want an application to benefit from the next new processor, that application will have to be modified to exploit multiprocessor computers. This practical book shifts the focus from sequential programming techniques to parallel and multithreaded programming techniques and introduces you to the everyday fundamentals of programming for multiprocessor and multithreaded architectures. ...
Concurrent Programming on Windows
Concurrent Programming on Windows

Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. ...
Professional iPhone and iPod touch Programming
Professional iPhone and iPod touch Programming

The unprecedented success of iPhone and iPod touch serves as proof positive that application developers are entering uncharted territory when it comes to creating sophisticated, multi-functional mobile applications for the revolutionary interface design of the touch screen. The Safari-exclusive applications for these Apple devices assemble elements of Web 2.0 apps, traditional desktop apps, multimedia video and audio, and the cell phone. this book shows you how to integrate these various elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. ...
Concurrent Programming on Windows
Concurrent Programming on Windows

Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. ...
Programming Erlang
Programming Erlang

Learn how to write truly concurrent programs-programs that run on dozens or even hundreds of local and remote processors. See how to write high reliability applications even in the face of network and hardware failure using the Erlang programming language. ...
ActionScript 3.0 Design Patterns
ActionScript 3.0 Design Patterns

If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns takes you step by step through the process. You learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. ...
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