A Practical Introduction to Python ProgrammingThis book started out as about 30 pages of notes for students in my introductory programming class at Mount St. Mary's University. Most of these students have no prior programming experience, and that has affected my approach. I leave out a lot of technical details and sometimes I oversimplify things. Some of these details are filled in later in the book, though other details are never filled in. But this book is not designed to cover everything, and I recommend reading other books and the Python documentation to fill in the gaps.
The style of programming in this book is geared towards the kinds of programming things I like to do - short programs, often of a mathematical nature, small utilities to make my life easier, and small computer games. In fact, the things I cover in the book are the things that I have found most useful or interesting in my programming experience, and this book serves partly to document those things for myself. This book is ...
Making Games with Python & PygameMaking Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.
This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make.
The book features the source code to 11 games. The games are clones of classics such as Nibbles, ...
ClojureScript: Up and RunningLearn how to build complete client-side applications with ClojureScript, the Clojure language variant that compiles to optimized JavaScript. This hands-on introduction shows you how ClojureScript not only has similarities to JavaScript - without the flaws - but also supports the full semantics of its parent language. You'll delve into ClojureScript's immutable data structures, lazy sequences, first-class functions, macros, and support for JavaScript libraries. ...
Programming iOS 5With this digital Early Release edition of Programming iOS 5, you get the entire book bundle in its earliest form - the author's raw and unedited content - so you can take advantage of this content long before the book's official release. You'll also receive updates when significant changes are made, as well as the final ebook version. ...
Programming Interactivity, 2nd EditionReady to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design - including 3D graphics, sound, physical interaction, computer vision, and geolocation - and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.
You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. ...
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. ...
Beginning Kinect Programming with the Microsoft Kinect SDKBeginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginn ...
Getting Started with OAuth 2.0Whether you develop web applications or mobile apps, the OAuth 2.0 protocol will save a lot of headaches. This concise introduction shows you how OAuth provides a single authorization technology across numerous APIs on the Web, so you can securely access users data - such as user profiles, photos, videos, and contact lists - to improve their experience of your application.
Through code examples, step-by-step instructions, and use-case examples, you'll learn how to apply OAuth 2.0 to your server-side web application, client-side app, or mobile app. Find out what it takes to access social graphs, store data in a user's online filesystem, and perform many other tasks. ...
Programming Entity Framework: DbContextThe DbContext API captures Entity Framework's (EF) most commonly used features and tasks, simplifying development with EF. This concise book shows you how to use the API to perform set operations with the DbSet class, handle change tracking and resolve concurrency conflicts with the Change Tracker API, and validate changes to your data with the Validation API.
With DbContext, you'll be able to query and update data, whether you're working with individual objects or graphs of objects and their related data. You'll find numerous C# code samples to help you get started. All you need is experience with Visual Studio and database management basics. ...
Programming Perl, 4th EditionAdopted as the undisputed Perl bible soon after the first edition appeared in 1991, Programming Perl is still the go-to guide for this highly practical language. Perl began life as a super-fueled text processing utility, but quickly evolved into a general purpose programming language that's helped hundreds of thousands of programmers, system administrators, and enthusiasts, like you, get your job done.
In this much-anticipated update to "the Camel", three renowned Perl authors cover the language up to its current version, Perl 5.14, with a preview of features in the upcoming 5.16. In a world where Unicode is increasingly essential for text processing, Perl offers the best and least painful support of any major language, smoothly integrating Unicode everywhere - including in Perl's most popular feature: regular expressions. ...
Programming Your HomeOpen locked doors using your smartphone. Assemble a bird feeder that posts Twitter tweets to tell you when the birds are feeding or when bird seed runs low. Have your home speak to you when you receive email, notify you when visitors arrive, and more.
You'll learn how to use Android smartphones, Arduinos, X10 controllers and a wide array of sensors, servos, programming languages, web frameworks, and mobile SDKs. Programming Your Home is written for smartphone programmers, web developers, technology tinkerers, and anyone who enjoys building cutting-edge, do-it-yourself electronic projects.
This book will give you the inspiration and understanding to construct amazing automation capabilities that will transform your residence into the smartest home in your neighborhood! ...