Blend for Visual Studio 2012 by ExampleCreating applications with compelling graphics has been one of the main goals of client applications, and with the arrival of WPF, Silverlight, and HTML5 it is much easier than ever before to create interactive and rich user interfaces.
Blend for Visual Studio 2012 by Example Beginner's Guide will give you a good grounding in creating Windows, Web, and Windows Phone applications. You will also look at the various layouts and controls available in Blend and how we can create animations and behaviors in Blend.
Towards the end, you will be aware of the various capabilities that are available in Blend out of the box. ...
Cross-platform UI Development with Xamarin.FormsXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.
This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger - the messaging app - which includes key features such as push notifications, UI, maps, databases, and ...
NetBeans IDE 8 CookbookFrom the start to the end of a Java project's lifecycle, this book will show you how to perform many key tasks with the NetBeans IDE, uncovering more about mobile, desktop, and enterprise Java along the way.
You will start by creating Java projects and learning how to refactor and use NetBeans tools to increase developer efficiency. You will then get a walkthrough of how to create a desktop application before covering JavaFX and mobile applications and how to use external services within them. Having seen how to create many different types of applications, you will then be shown how to test and profile them before storing them in revision control systems such as Git or Subversion. Finally, you will learn how to extend NetBeans itself by adding new features to the IDE. ...
Liferay 6.x Portal Enterprise Intranets CookbookPacked with easy-to-follow recipes, this practical guide will show you how to unleash the full power of the Liferay Portal. Starting with performing a basic installation and running Liferay, the book will take you all the way through to building intranet structures, managing users, setting permissions, defining workflows, and creating sites that will act as the main communication tool for employees in your company. Furthermore, many recipes will show ready-to-use solutions from real-world case studies. At the end of the book, we will show you how to optimize Liferay's performance and how to use its advanced built-in tools.
After reading this book you will be ready to install, run, and use Liferay as a powerful intranet solution. ...
Moodle E-Learning Course Development, 3rd EditionMoodle is the leading open source e-learning management system. Using Moodle, teachers and professors can easily construct richly-textured web-based courses. A course can consist of a number of lessons, with each lesson including reading materials; activities such as quizzes, tests, surveys, and projects; and social elements that encourage interaction and group work between students.
Packed with clear step-by-step instructions, plenty of screenshots, and thorough explanations, this book guides you through the many features and options that you have to choose from when using Moodle 2.8. Throughout this book, you will follow an example course that will help you to explore the sort of decisions, design considerations, and thought processes that goes into developing a successful course. ...
OpenCV 3.0 Computer Vision with JavaOpenCV 3.0 Computer Vision with Java is a practical tutorial guide that explains fundamental tasks from computer vision while focusing on Java development. This book will teach you how to set up OpenCV for Java and handle matrices using the basic operations of image processing such as filtering and image transforms. It will also help you learn how to use Haar cascades for tracking faces and to detect foreground and background regions with the help of a Kinect device. It will even give you insights into server-side OpenCV. Each chapter is presented with several projects that are ready to use. The functionality of these projects is found in many classes that allow developers to understand computer vision principles and rapidly extend or customize the projects for their needs. ...
Blueprints Visual Scripting for Unreal EngineBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints ...
Mastering DartStarting with a discussion about the basic features of Dart, we will dive into the more complicated concepts such as generics, annotation with reflection, errors and exceptions, which will help us improve our code. Moving on, you will learn how and when to create objects and also advanced techniques that will help you execute asynchronous code. You will also learn about the collection framework and how to communicate with the different programs written in JavaScript using Dart.
This book will show you how to add internalization support to your web applications and how i18n and l10n access can be embedded into your code to design applications that can be localized easily. You will be shown how to organize client-to-server communication and how different HTML5 features can be used in Dart. Finally, this book will show you how you can store data locally, break the storage limit, and prevent security issues in your web application. ...
Learning Laravel's EloquentLearning Laravel's Eloquent starts off by taking you through setting up your first project and guiding you in creating a perfect Laravel environment. You will learn how to build the right database structure with the Migrations system and the Schema Builder class. Next, you will be introduced to the main element of Eloquent: the model. After treating the model as a single, isolated entity, you will learn how to create relations between them. You will be taken through organizing, filtering, and sorting your data with collections. You will then learn to enhance an application with new features using events and by creating new observers. Towards the end of the book, you will discover how to install, configure, and use the Eloquent ORM without Laravel. The book concludes by walking you through how to deal with complex problems and build advanced and flexible systems. ...
The Responsive WebThe Responsive Web builds on the best practices that have shaken out over a few years of production experience. This concise book skips pure theory and shows you exactly how to make responsive web design work for you in the real world. You'll learn innovative ways to use what you already know along with design techniques leveraging new HTML5 and CSS3 features. Along the way, you'll discover strategies to balance apps and websites, manage browser incompatibilities, and learn when multiple versions are the best option. ...