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ActionScript for Flash MX: The Definitive Guide, 2nd Edition
ActionScript for Flash MX: The Definitive Guide, 2nd Edition

ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of ActionScript. Author Colin Moock has added hundreds of new code examples to show new Flash MX techniques in the real world. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features. ...
ActionScript 3.0 Cookbook
ActionScript 3.0 Cookbook

Well before Ajax and Windows Presentation Foundation, Macromedia Flash provided the first method for building "rich" web pages. Now, Adobe is making Flash a full-fledged development environment, and learning ActionScript 3.0 is key. That's a challenge for even the most experienced Flash developer. This Cookbook offers more than 300 solutions to solve a wide range of coding dilemmas, so you can learn to work with the new version right away. ...
Designing Social Interfaces
Designing Social Interfaces

From the creators of Yahoo!'s Design Pattern Library, Designing Social Interfaces provides you with more than 100 patterns, principles, and best practices, along with salient advice for many of the common challenges you'll face when starting a social website. Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn't, and why. You'll learn how to balance opposing factions and grow healthy online communities by co-creating them with your users. ...
Designing Web Interfaces
Designing Web Interfaces

If you want to learn how to create great user experiences on the Web, this practical book offers more than 75 design patterns for building interfaces that provide rich interaction. Distilled by two longtime professionals after years of experience at Sabre, Yahoo, and Netflix, these design patterns and best practices are neatly organized according to six key principles that help you take advantage of current interactive web technologies. ...
Beginning Perl for Bioinformatics
Beginning Perl for Bioinformatics

This book shows biologists with little or no programming experience how to use Perl, the ideal language for biological data analysis. Each chapter focuses on solving a particular problem or class of problems, so you'll finish the book with a solid understanding of Perl basics, a collection of programs for such tasks as parsing BLAST and GenBank, and the skills to tackle more advanced bioinformatics programming. ...
Programming Visual Basic 2008
Programming Visual Basic 2008

Ever since Visual Basic was merged into .NET, it's become the core language for creating business applications with Windows. The latest version, VB 2008, is even more useful -- and provides even more incentive for migrating from VB 6. All it lacks is a good book on how to harness its power. Programming Visual Basic 2008 fills the void. Written in a lively and engaging style by a developer who's grown up with Visual Basic, including both VB 6 and VB .NET, this hands-on guide addresses the core topics of the new VB, from basic to complex, with plenty of code examples. Programming Visual Basic 2008 also examines .NET programming from the application level with a chapter-by-chapter plan for developing, documenting, and deploying a full data-driven application. You learn, step-by-step, how to build and deploy a library management system, complete with patron, inventory, and barcode support. ...
Integrating PHP Projects with Jenkins
Integrating PHP Projects with Jenkins

Today's web applications require frequent updates, not just by adding or upgrading features, but by maintaining and improving the software’s existing code base as well. This concise book shows PHP developers how to use Jenkins, the popular continuous integration server, to monitor various aspects of software quality throughout a project’s lifecycle. You'll learn how to implement continuous integration to automate processes for building and deploying regular software releases. The book also shows you how to use Jenkins to monitor and improve your application through continuous inspection. You'll come to understand why reducing complexity and eliminating duplicate code is just as important as introducing new functionality. ...
Programming Android
Programming Android

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide, and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation - including application frameworks that you can use as a starting point for your own projects. Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps. ...
grep Pocket Reference
grep Pocket Reference

grep Pocket Reference is the first guide devoted to grep, the powerful Unix content-location utility. This handy book is ideal for system administrators, security professionals, developers, and others who want to learn more about grep and take new approaches with it - for everything from mail filtering and system log management to malware analysis. ...
Managing Projects with GNU Make, 3rd Edition
Managing Projects with GNU Make, 3rd Edition

The utility simply known as make is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, make still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic Managing Projects with GNU make, readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors. The premise behind make is simple: after you change source files and want to rebuild your program or other output files, make checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, make layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways. ...
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