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Building Mapping Applications with QGIS
Building Mapping Applications with QGIS

QGIS is one of the premiere open source Geographical Information Systems. While developing Python geospatial applications can be challenging, QGIS simplifies the process by combining the necessary geoprocessing libraries with a sophisticated user interface, all of which can be directly controlled using Python code. Starting with an introduction to QGIS and how to use the built-in QGIS Python Console, we will teach you how to write Python code that makes use of the geospatial capabilities of QGIS. Building on this, you will ultimately learn how to create your own sophisticated standalone mapping applications built on top of QGIS. You will learn how to use the Python Console as a window into the QGIS programming environment, and then use that environment to create your own Python scripts and plugins to customize QGIS. ...
LibGDX Game Development Essentials
LibGDX Game Development Essentials

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily. The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
Learning Cocos2d-JS Game Development
Learning Cocos2d-JS Game Development

Whether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres. Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features. You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game sh ...
Learning R for Geospatial Analysis
Learning R for Geospatial Analysis

R is a simple, effective, and comprehensive programming language and environment that is gaining ever-increasing popularity among data analysts. This book provides you with the necessary skills to successfully carry out complete geospatial data analyses, from data import to presentation of results. Learning R for Geospatial Analysis is composed of step-by-step tutorials, starting with the language basics before proceeding to cover the main GIS operations and data types. Visualization of spatial data is vital either during the various analysis steps and/or as the final product, and this book shows you how to get the most out of R's visualization capabilities. The book culminates with examples of cutting-edge applications utilizing R's strengths as a statistical and graphical tool. ...
Responsive Media in HTML5
Responsive Media in HTML5

Rapid growth in the use of mobile devices to access the Internet has forced designers to adapt to creating content that is easily viewable on a wide range of different devices. The key is to make images and videos responsive to the platform used, enabling them to be resized automatically when displayed on mobile devices or desktops. This book is a fast-paced, hands-on guide that shows you how to apply some simple techniques to add images and video content to your site, which may be a simple, one-page portfolio, or a complex content management system. The book starts with showing you how to display images. You will learn about browser support and different platforms, and alternatives for high- and low-resolution images. Moving on, the book covers techniques to add responsive video content. You will get to know about adding images and videos and test the media using online sites and tools. The book also explains the use of plugins and responsive frameworks. ...
MEAN Web Development
MEAN Web Development

The MEAN stack is a collection of the most popular modern tools for web development; it comprises MongoDB, Express, AngularJS, and Node.js. Starting with MEAN core frameworks, this project-based guide will explain the key concepts of each framework, how to set them up properly, and how to use popular modules to connect it all together. By following the real-world examples shown in this tutorial, you will scaffold your MEAN application architecture, add an authentication layer, and develop an MVC structure to support your project development. Finally, you will walk through the different tools and frameworks that will help expedite your daily development cycles. Watch how your application development grows by learning from the only guide that is solely orientated towards building a full, end-to-end, real-time application using the MEAN stack! ...
Elixir Cookbook
Elixir Cookbook

This book is a set of recipes grouped by topic that acts as a good reference to get ideas from or to quickly search for a solution to a problem. You will begin by launching an IEx session and using it to test some ideas. Next, you will perform various operations like loading and compiling modules, inspecting your system, generating a supervised app, and so on. Furthermore, you will be introduced to immutability, working with data structures, performing pattern matching, and using stream modules to generate infinite data sequences. You will learn about everything from joining strings to determining the word frequency in text. With respect to modules and functions, you will also discover how to load code from other modules and use guards and pattern matching in functions. ...
Arduino Android Blueprints
Arduino Android Blueprints

Arduino is an open source microcontroller built on a single-circuit board that is capable of receiving sensory input from the environment and controlling interactive physical objects. The first few projects of this book will focus on displaying tweets within your app by connecting to Twitter, controlling basic functions of the Arduino board, and connecting an Arduino-powered weather station to an Android phone via Bluetooth. Next, you will learn how to use the Arduino Yún board to connect a standard USB camera to a local Wi-Fi network. At the end of the book, you will build a simple mobile robot, connect it to an Arduino board and a Bluetooth module, then control the robot from an Android phone using Bluetooth. Each project is explained in a step-by-step fashion, always starting with the choice of components and the assembly of the hardware. ...
Android for the BeagleBone Black
Android for the BeagleBone Black

This book explores using the Android OS on the BeagleBone Black hardware platform and provides an introduction to Android's unique approach to hardware interfacing. You'll be walked through the process of installing and configuring Android on your BeagleBone Black, as well as preparing your PC development environment to create Android applications that directly interface with hardware devices. Several example projects within this book introduce you to using the GPIO, SPI, and I2C hardware interfaces of the BeagleBone Black. You'll create Android apps that communicate directly with actual hardware components such as sensors, memory chips, switches, and LEDs. Step-by-step guidance through both the software and hardware portions of these projects is provided. Combining all of the previous projects into a single project that uses GPIO, SPI, and I2C together, you will explore the details of creating an advanced hardware interfacing app. Finally, you'll be provided with information on tra ...
Mastering Hyper-V
Mastering Hyper-V

Hyper-V is essentially a hypervisor technology, enabling a single physical machine to operate multiple operating systems simultaneously. Mastering Hyper-V is a practical, hands-on guide that will provide you with a number of clear, step-by-step exercises that help you understand how the products work and how you should go about them in your own deployment. More significantly, you will learn how to build your own high available Hyper-V cluster, while managing and troubleshooting your Hyper-V cluster environment. By the end of the book, you will integrate System Center Virtual Machine Manager in your VMware environment, build blocks to create a true private cloud, operate your private cloud by using App Controller, and understand the features of Microsoft's public cloud offering, known as Microsoft Azure. ...
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