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Avid Media Composer 6.x Cookbook
Avid Media Composer 6.x Cookbook

Hands-on recipes in a step-by-step logical approach to quickly get started with Avid Media Composer and gain deeper understanding. Learn Avid Media Composer in a completely new way - gain intensive exposure with various editing options to develop your abilities, become even more creative, and acquaint yourself with various methods that you never thought were possible. Understand not only why it works, but also how it works and browse through lots of tips and techniques to perform professional quality editing. ...
Web Scraping with Python
Web Scraping with Python

The Internet contains the most useful set of data ever assembled, largely publicly accessible for free. However, this data is not easily reusable. It is embedded within the structure and style of websites and needs to be carefully extracted to be useful. Web scraping is becoming increasingly useful as a means to easily gather and make sense of the plethora of information available online. Using a simple language like Python, you can crawl the information out of complex websites using simple programming. This book is the ultimate guide to using Python to scrape data from websites. In the early chapters it covers how to extract data from static web pages and how to use caching to manage the load on servers. After the basics we'll get our hands dirty with building a more sophisticated crawler with threads and more advanced topics. Learn step-by-step how to use Ajax URLs, employ the Firebug extension for monitoring, and indirectly scrape data. Discover more scraping nitty-gritties such ...
Swift 2 Design Patterns
Swift 2 Design Patterns

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce ...
Selenium Testing Tools Cookbook, 2nd Edition
Selenium Testing Tools Cookbook, 2nd Edition

This book is an incremental guide that will help you learn and use the advanced features of the Selenium toolset including the WebDriver API in various situations to build a reliable test automation. You start off by setting up the test development environment and gain tips on the advanced locater strategy and the effective use of the Selenium WebDriver API. After that, the use of design patterns such as data - driven tests and PageFactory are demonstrated. You will then be familiarised with extending Selenium WebDriver API by implementing custom tasks and setting up your own distributed environment to run tests in parallel for cross-browser testing. Finally, we give you some tips on integrating Selenium WebDriver with other popular tools and testing mobile applications. By the end of this book, you will have learned enough to solve complex testing issues on your own. ...
Beginning Arduino, 2nd Edition
Beginning Arduino, 2nd Edition

Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! ...
Developing for Apple TV using tvOS and Swift
Developing for Apple TV using tvOS and Swift

Gary Bennett, Brad Lees, and Stefan Kaczmarek, the team behind Swift 2 for Absolute Beginners, brings you a hands-on "Swift" introduction to the new tvOS SDK with a collection of app projects to try out. You'll learn how to create a BookStore app for the TV, including using Stack Views for book details, how to create a photo gallery app, and how to use collection view and split view controllers with a music collection app. Finally, you'll also learn how to store Apple TV app data in iCloud. The new Apple TV is here, and it's open for your native apps — Developing for the Apple TV with tvOS and Swift will get you started developing right away. ...
Designing for iOS with Sketch
Designing for iOS with Sketch

Designing for iOS with Sketch takes you through the process of designing your iOS app using Bohemian Code's Sketch. Sketch is a powerful new design program that is quickly replacing Adobe PhotoShop for many designers designing for mobile apps and the mobile web. This book will introduce you to the program and then take you through the steps of designing your very own app. It includes examples and shortcuts as well as a helpful list of plugins and 3rd party resources that will greatly improve your workflow. ...
Real World Windows 10 Development, 2nd Edition
Real World Windows 10 Development, 2nd Edition

Emphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10. Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub. ...
Android Studio Game Development
Android Studio Game Development

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio. This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets. The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions. ...
The Definitive Guide to MongoDB, 3rd Edition
The Definitive Guide to MongoDB, 3rd Edition

The Definitive Guide to MongoDB, Third Edition, is updated for MongoDB 3 and includes all of the latest MongoDB features, including the aggregation framework introduced in version 2.2 and hashed indexes in version 2.4. The Third Edition also now includes Node.js along with Python. MongoDB is the most popular of the "Big Data" NoSQL database technologies, and it's still growing. David Hows from 10gen, along with experienced MongoDB authors Peter Membrey and Eelco Plugge, provide their expertise and experience in teaching you everything you need to know to become a MongoDB pro. ...
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