Swift 2 Design PatternsSwift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers.
This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce ...
Beginning ASP.NET 4.5 Databases, 3rd EditionBeginning ASP.NET 4.5 Databases introduces you to the world of building data-driven Web sites using ASP.NET, ADO.NET and the Entity Framework using C#. Since ASP.NET developers need to access databases quickly and efficiently, this book teaches the best practices and methods to help developers achieve professional ASP.NET and database solutions.
Beginning ASP.NET 4.5 Databases is a comprehensive introduction on how you can connect a Web site to many different data sources - not just databases - and use the data to create dynamic page content. It also shows you how to build a relational database, use SQL to communicate with it, and understand how they differ from each other. ...
Android Studio Game DevelopmentThis short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.
This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.
The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions. ...
ArcGIS BlueprintsThis book is an immersive guide to take your ArcGIS Desktop application development skills to the next level
It starts off by providing detailed description and examples of how to create ArcGIS Desktop Python toolboxes that will serve as containers for many of the applications that you will build. We provide several practical projects that involve building a local area/community map and extracting wildfire data. You will then learn how to build tools that can access data from ArcGIS Server using the ArcGIS REST API. Furthermore, we deal with the integration of additional open source Python libraries into your applications, which will help you chart and graph advanced GUI development; read and write JSON, CSV, and XML format data sources; write outputs to Google Earth Pro, and more. Along the way, you will be introduced to advanced ArcPy Mapping and ArcPy Data Access module techniques and use data-driven Pages to automate the creation of map books. ...
Mastering Swift 2At their Worldwide Developer's conference (WWDC) in 2015, Apple announced Swift 2, a major update to the innovative programming language they first unveiled to the world the year before. Swift 2 features exciting enhancements to the original iteration of Swift, acting, as Apple put it themselves as “a successor to the C and Objective-C languages.” – This book demonstrates how to get the most from these new features, and gives you the skills and knowledge you need to develop dynamic iOS and OS X applications.
Learn how to harness the newest features of Swift 2 todevelop advanced applications on a wide range of platforms with this cutting-edge development guide. Exploring and demonstrating how to tackle advanced topics such as Objective-C interoperability, ARC, closures, and concurrency, you'll develop your Swift expertise and become even more fluent in this vital and innovative language. With examples that demonstrate how to put the concepts into practice, and design patterns a ...
Beginning jQuery 2 for ASP.NET DevelopersjQuery is the most popular JavaScript library in use today, appearing on nearly two thirds of the 10,000 most visited sites on the web. With this sort of popularity, it's clear that ASP.NET developers can't afford to miss out.
By combining jQuery with ASP.NET you get the best of both worlds: the client-side interactivity and responsiveness of JavaScript with the robustness and extensibility of Microsoft's web stack. Beginning jQuery 2 for ASP.NET Developers shows you how. ...
Beginning Kinect Programming with the Microsoft Kinect SDKBeginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Pro ...
Beginning Nokia Apps DevelopmentWhile media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear.
Use Qt to target both platforms: Symbian, the most widely used mobile operating system in the world, as well as MeeGo, the Intel/Nokia platform for mobile devices. Develop HTML5 applications for both Symbian and MeeGo platforms that will run with little modification on other mobile platforms. Novice developers learn the basics of Qt with a mobile slant, giving them the ability to target both desktop and mobile platforms. ...
Beginning PhoneGapPhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML- and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more.
Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbian - without the complexities of these platforms. ...
Beginning POJOsBeginning POJOs introduces you to open source lightweight web development using Plain Old Java Objects (POJOs) and the tools and frameworks that enable this. Tier by tier, this book guides you through the construction of complex but lightweight enterprise Java-based web applications. Such applications are centered around several major open source lightweight frameworks, including Spring, Hibernate, Tapestry, and JBoss.
Additional support comes from the most successful and prevalent open-source tools: Eclipse and Ant, and the increasingly popular TestNG. This book is ideal if you're new to open source and lightweight Java. ...