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Microsoft Platform and Tools for Mobile App Development
Microsoft Platform and Tools for Mobile App Development

Understanding and creating a mobile app development strategy is an important process for today's development decision-makers who aim to open up new business opportunities or to empower employees to be more productive with new capabilities. Microsoft defines an end-to-end (E2E) platform for the agile creation of mobile apps that can target any platform (iOS, Android, or Windows), provides easy consumption of services in the cloud or on-premises, spans the requirements for consumer or employee scenarios, offers development teams DevOps tools to improve quality and to achieve faster time to market, and allows for integration with existing enterprise systems. This book outlines the E2E platform from Microsoft that forms the critical capabilities for organizations selecting technologies and tools for a Mobile Application Development Platform (MADP) and Rapid Mobile Application Development (RMAD). It also describes the core decision factors that organizations should consider, and it ou ...
Beginning PyQt
Beginning PyQt

Learn GUI application development from the ground up, taking a practical approach by building simple projects that teach the fundamentals of using PyQt. Each chapter gradually moves on to teach more advanced and diverse concepts to aid you in designing interesting applications using the latest version of PyQt. You'll start by reviewing the beginning steps of GUI development from, using different projects in every chapter to teach new widgets or concepts that will help you to build better UIs. As you follow along, you will construct more elaborate GUIs, covering topics that include storing data using the clipboard, graphics and animation, support for SQL databases, and multithreading applications. Using this knowledge, you'll be able to build a photo editor, games, a text editor, a working web browser and an assortment of other GUIs. Beginning PyQt will guide you through the process of creating UIs to help you bring your own ideas to life. Learn what is necessary to begin making ...
2D Game Development: From Zero to Hero
2D Game Development: From Zero to Hero

This is a small project that aims to gather some knowledge about game development and make it available to everyone. As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learning tips and tricks from people who are more experienced. ...
.NET Developer's Guide to Augmented Reality in iOS
.NET Developer's Guide to Augmented Reality in iOS

Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer - C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your ...
Mobile Development with .NET, 2nd Edition
Mobile Development with .NET, 2nd Edition

The .NET 5 framework is a unified framework with capabilities that enable you to use Microsoft's developer ecosystem on a single platform. Xamarin, used for developing mobile applications, is one of the app model implementations for .NET Core infrastructure. This book will show you how to design, architect, and develop attractive, maintainable, and robust mobile applications for multiple platforms, including iOS, Android, and UWP using Xamarin, .NET Core, and Azure. With the help of real-world scenarios, you'll explore different phases of application development using Xamarin, from environment setup, design, and architecture to publishing. Throughout the book, you'll learn how to develop mobile apps using Xamarin and .NET Standard. You'll even be able to implement a web-based backend composed of microservices with .NET Core using various Azure services including, but not limited to, Azure Active Directory, Azure Functions. As you advance, you'll create data stores using popular data ...
Test-Driven Development in Swift
Test-Driven Development in Swift

Leverage Swift to practice effective and efficient test-driven development (TDD) methodology. Software testing and TDD are evergreen programming concepts - yet Swift developers haven't widely adopted them. What's needed is a clear roadmap to learn and adopt TDD in the Swift world. Over the past years, Apple has invested in XCTest and Xcode's testing infrastructure, making testing a new top priority in their ecosystem. Open-source libraries such as Quick and Nimble have also reached maturity. The tools are there. This book will show you how to wield them. TDD has much more to offer than catching bugs. With this book, you'll learn a philosophy for building software. TDD enables engineers to solve problems incrementally, writing only as much code as necessary. By decomposing big problems into small steps, you can move along at a fast pace, always making visible progress. Participate in the test-driven development journey by building a real iOS application and incorporating new con ...
Beginning Windows Mixed Reality Programming
Beginning Windows Mixed Reality Programming

Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. Prototype ideas quickly for the HoloLens 2 and Windows mi ...
Beginning 3D Game Assets Development Pipeline
Beginning 3D Game Assets Development Pipeline

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. ...
Building Modern Web Applications With Spring Boot and Vaadin
Building Modern Web Applications With Spring Boot and Vaadin

This guide is a practical introduction to web application development with Spring Boot and Vaadin. It covers the entire development process, from setup to deployment, following a step-by-step approach. You can replicate each section at your own pace as you follow along. The content is suitable for anyone familiar with Java who wants to build a web application. To make sure your development experience is enjoyable and productive, you start right from the beginning with setting up your development environment. ...
Linux Device Driver Development, 2nd Edition
Linux Device Driver Development, 2nd Edition

Linux is by far the most-used kernel on embedded systems. Thanks to its subsystems, the Linux kernel supports almost all of the application fields in the industrial world. This updated second edition of Linux Device Driver Development is a comprehensive introduction to the Linux kernel world and the different subsystems that it is made of, and will be useful for embedded developers from any discipline. You'll learn how to configure, tailor, and build the Linux kernel. Filled with real-world examples, the book covers each of the most-used subsystems in the embedded domains such as GPIO, direct memory access, interrupt management, and I2C/SPI device drivers. This book will show you how Linux abstracts each device from a hardware point of view and how a device is bound to its driver(s). You'll also see how interrupts are propagated in the system as the book covers the interrupt processing mechanisms in-depth and describes every kernel structure and API involved. This new edition also a ...
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