Building the Web of ThingsA hands-on guide that teaches you how to design and implement scalable, flexible, and open IoT solutions using web technologies. This book focuses on providing the right balance of theory, code samples, and practical examples to enable you to successfully connect all sorts of devices to the web and to expose their services and data over REST APIs.
Because the Internet of Things is still new, there is no universal application protocol. Fortunately, the IoT can take advantage of the web, where IoT protocols connect applications thanks to universal and open APIs.
Building the Web of Things is a guide to using cutting-edge web technologies to build the IoT. This step-by-step book teaches you how to use web protocols to connect real-world devices to the web, including the Semantic and Social Webs. Along the way you?ll gain vital concepts as you follow instructions for making Web of Things devices. By the end, you'll have the practical skills you need to implement your own web-connecte ...
Graphics and Multimedia for the Web with Adobe Creative CloudUpgrade your skills in Adobe Creative Cloud and enhance your corporate or personal website with multimedia and graphics. In this book you'll look at the latest versions of five core Adobe programs: Photoshop, Illustrator, Animate (formerly Flash), Media Encoder and Dreamweaver. As you work with each of these programs to create images, animations, audio and video you will see how each one can help you complete and finally integrate your multimedia files into a final mobile friendly website.
Adding new multimedia features to your website does not have to be difficult or confusing. If you plan your route and goals correctly, along the way you will see how each software has its own use, but ultimately, how they can all work together for a common goal. This book also shows you how additional Creative Cloud software can be used with the core five programs should you want to add further interactivity.
Use Adobe Creative Cloud software to create graphics and multimedia for a website; Ren ...
Beginning Functional JavaScript, 2nd EditionUnderstand functional programming concepts and the functional nature of the JavaScript language. Starting with an introduction to functional programming concepts, you will learn the key differences between imperative and functional programming. Diving straight into JavaScript functions, you will learn to write them with ES8. Followed by this you will move to higher order functions and learn how "Function as Data" opens up a world of possibilities.
You will then build higher order functions with closures. Arrays will then be introduced, followed by a set of APIs you can use with them. You will learn how to transform one function to another using currying and partial application. The compose function will be discussed in detail, followed by functors and monads. After having an in-depth look at applicative functors, you will learn the new features offered in ES8.
The concluding chapters of Beginning Functional JavaScript will show you how to use a functional toolkit to build a sma ...
Program the Internet of Things with Swift for iOS, 2nd EditionLearn how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps.
The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API's and HTTPS. You'll also review new API ...
Developing Turn-Based Multiplayer GamesCreate your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
Discover the architecture of GameMaker Studio 2; Add new features to your game with NodeJS modules; Integrate GameMaker Studio 2 with NodeJS; Master GameMaker Studio 2's built-in networkin ...
Blender for Video Production Quick Start GuideOne of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level.
Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. Y ...
Hands-On Server-Side Web Development with SwiftThis book is about building professional web applications and web services using Swift 4.0 and leveraging two popular Swift web frameworks: Vapor 3.0 and Kitura 2.5. In the first part of this book, we'll focus on the creation of basic web applications from Vapor and Kitura boilerplate projects. As the web apps start out simple, more useful techniques, such as unit test development, debugging, logging, and the build and release process, will be introduced to readers.
In the second part, we'll learn different aspects of web application development with server-side Swift, including setting up routes and controllers to process custom client requests, working with template engines such as Leaf and Stencil to create dynamic web content, beautifying the content with Bootstrap, managing user access with authentication framework, and leveraging the Object Relational Mapping (ORM) abstraction layer (Vapor's Fluent and Kitura's Kuery) to perform database operations.
Finally, in the third pa ...
Hands-On Data Science with RR is the most widely used programming language, and when used in association with data science, this powerful combination will solve the complexities involved with unstructured datasets in the real world. This book covers the entire data science ecosystem for aspiring data scientists, right from zero to a level where you are confident enough to get hands-on with real-world data science problems.
The book starts with an introduction to data science and introduces readers to popular R libraries for executing data science routine tasks. This book covers all the important processes in data science such as data gathering, cleaning data, and then uncovering patterns from it. You will explore algorithms such as machine learning algorithms, predictive analytical models, and finally deep learning algorithms. You will learn to run the most powerful visualization packages available in R so as to ensure that you can easily derive insights from your data.
Towards the end, you will also learn ...
Securing the PerimeterLeverage existing free open source software to build an identity and access management (IAM) platform that can serve your organization for the long term. With the emergence of open standards and open source software, it's now easier than ever to build and operate your own IAM stack.
The most common culprit of the largest hacks has been bad personal identification. In terms of bang for your buck, effective access control is the best investment you can make. Financially, it's more valuable to prevent than to detect a security breach. That's why Identity and Access Management (IAM) is a critical component of an organization's security infrastructure. In the past, IAM software has been available only from large enterprise software vendors. Commercial IAM offerings are bundled as "suites" because IAM is not just one component. It's a number of components working together, including web, authentication, authorization, cryptographic, and persistence services.
Securing the Perimeter docu ...
Beginning iOS AR Game DevelopmentCreate a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.
No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#.
Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with.
Using the latest development technologies, Beginning iOS AR Game ...