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Mastering jBPM6
Mastering jBPM6

This book provides a complete understanding of the jBPM technology stack. It starts with an introduction to the world of business process management systems, the problem domain addressed by jBPM, explores the main use cases that can be addressed by business process management systems, and illustrates the main design patterns. It takes you through the details of the architecture and available out-of-the-box provisions for customizing, extending, and integrating the features of jBPM to meet the requirements of your application. Moreover, this book will empower you with the knowledge to integrate jBPM with enterprise architecture, debug through the source code of jBPM, and utilize the flexibility provided by a heavily modular system. Finally, it introduces you to the provisions available for a jBPM-based application to put the non-functional characteristics of the system, which are of great importance when we deploy our application in production. The book helps you in putting the knowledg ...
Blueprints Visual Scripting for Unreal Engine
Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints ...
Software Testing
Software Testing

Explores and identifies the main issues, concepts, principles and evolution of software testing, including software quality engineering and testing concepts, test data generation, test deployment analysis, and software test management. This book examines the principles, concepts, and processes that are fundamental to the software testing function. This book is divided into five broad parts. Part I introduces software testing in the broader context of software engineering and explores the qualities that testing aims to achieve or ascertain, as well as the lifecycle of software testing. Part II covers mathematical foundations of software testing, which include software specification, program correctness and verification, concepts of software dependability, and a software testing taxonomy. Part III discusses test data generation, specifically, functional criteria and structural criteria. Test oracle design, test driver design, and test outcome analysis is covered in Part IV. Finally, P ...
Understanding Oracle APEX 5 Application Development, 2nd Edition
Understanding Oracle APEX 5 Application Development, 2nd Edition

This new edition of Understanding Oracle APEX 5 Application Development shows APEX developers how to build practical, non-trivial web applications. The book introduces the world of APEX properties, explaining the functionality supported by each page component as well as the techniques developers use to achieve that functionality. The book is targeted at those who are new to APEX and just beginning to develop real projects for production deployment. Reading the book and working the examples will leave you in a good position to build good-looking, highly-functional, web applications. Topics include: conditional formatting, user-customized reports, data entry forms, concurrency and lost updates, and updatable reports. Accompanying the book is a demo web application that illustrates each concept mentioned in the book. Specific attention is given in the book to the thought process involved in choosing and assembling APEX components and features to deliver a specific result. ...
HTML5 Games, 2nd Edition
HTML5 Games, 2nd Edition

HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. ...
MATLAB Recipes
MATLAB Recipes

Learn from state-of-the-art examples in robotics, motors, detection filters, chemical processes, aircraft, and spacecraft. MATLAB Recipes: A Problem-Solution Approach is a practical reference for industry engineers using MATLAB to solve everyday problems. With this book you will review contemporary MATLAB coding including the latest language features and use MATLAB as a software development environment including code organization, GUI development, and algorithm design and testing. This book provides practical guidance for using MATLAB to build a body of code you can turn to time and again for solving technical problems in your line of work. Develop algorithms, test them, visualize the results, and pass the code along to others to create a functional code base for your firm. ...
Learning Node.js for Mobile Application Development
Learning Node.js for Mobile Application Development

This book takes a step-wise and incremental approach toward developing cross-platform mobile technologies using existing web technologies. This will allow you to truly understand and become proficient in developing cross-platform mobile applications with Node.js, Ionic Framework, and MongoDB. The book starts off by introducing all the necessary requirements and knowledge to build a mobile application with a companion web service. It covers the ability to create an API from scratch and implement a comprehensive user database that will give you the opportunity to offer a mobile application with a personalized experience. Midway through the book, you will learn the basic processes to create a successful mobile application. You will also gain higher-level knowledge, allowing you to develop a functional and secure mobile application to ensure a seamless user experience for end users. ...
Swift 2 Design Patterns
Swift 2 Design Patterns

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce ...
Building E-Commerce Solutions with WooCommerce, 2nd Edition
Building E-Commerce Solutions with WooCommerce, 2nd Edition

Building an online store is often considered to be a difficult, complex task. Using the combination of WordPress and the WooCommerce plugin, this is no longer the case. WooCommerce is the most popular e-commerce platform for WordPress and is being rapidly developed by WooThemes. It provides a strong e-commerce solution to set up your own online store in just a couple of hours. This easy and practical book will help you make the most of WooCommerce to be able to set up and run your online store yourself. Installing WooCommerce is an easy task, but this book will explain in detail all the possible settings. After that you'll be adding products, different payment methods, and shipping solutions to your store. You will then customize your store by adding themes to change the look and feel. Once your store is running, you'll learn how to use discount coupons, process your orders, look at reports, and even expand the functionality further with additional plugins. By the end of the book ...
Build Your Own Database Driven Web Site Using PHP & MySQL, 4th Edition
Build Your Own Database Driven Web Site Using PHP & MySQL, 4th Edition

Build Your Own Database Driven Web Site Using PHP & MySQL, 4th Edition is a practical, hands-on guide to learning all the tools, principles, and techniques needed to build a fully functional database driven web site using PHP & MySQL. This book covers everything from installing PHP and MySQL on Windows, Linux, and Mac computers, through to building a live, web-based content management system. While this is essentially a beginners book, it also covers more advanced topics such as the storage of binary data in MySQL, and cookies and sessions in PHP. ...
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