Instant RSpec Test-Driven Development How-toRSpec is a behaviour driven development framework for Ruby programmers. It comes integrated with its own mocking framework based on Jmock. This book introduces you to RSpec helping you to write idiomatic specifications for Ruby code in a test first approach.
Instant RSpec Test-Driven Development How-to is filled with examples of actual code accompanied by explanations and covers general Ruby, Rails, and RSpec use cases plus a few of the more advanced topics. RSpec Test Driven Development is written on the premise that you will need no experience with RSpec and limited experience with Ruby, Rails, and TDD fundamentals. You'll begin by writing a very simple Ruby library in true TDD fashion and and use the red, green, refactor tools to migrate this library into a Rails application. ...
Less Web Development EssentialsLess is a CSS preprocessor that essentially improves the functionality of simple CSS with the addition of several features. The book begins by teaching you how Less facilitates the process of web development. You will quickly then move on to actually creating your first layout using Less and compiling your very first Less code.
Next, you will learn about variables and mixins and how they will help in building robust CSS code. In addition, you'll learn how to keep your code clean and test it by using style guides. We will then move on to the concept of Bootstrapping and the strength of using Less with Twitter Bootstrap. Going one step further, you will be able to customize Twitter's Bootstrap 3 using Less. ...
Cocos2d-x Game Development EssentialsCocos2d-x is the C++ port of the most popular open source 2D framework in the world. Cocos2d-x is an amazing open source game engine that allows developers to exploit their existing C++, Lua, and JavaScript knowledge for cross-platform deployment into iOS, Android, Windows Phone, BlackBerry, Tizen, and HTML5, saving you time, effort, and cost.
You will learn the essentials of Cocos2d-x through examples, by creating a game from scratch. The book starts with adding scenes and menus to the game. Furthermore, you can learn more about the varied features such as scene transitions, game sprites, moving the spaceship, and adding audio to make your game livelier. By the end of the book, you will be able to solve problems that may arise during the entire game development phase. ...
Flash Game Development by ExampleBuild 10 classic games in Flash. Learn the essential skills for Flash game development. Start developing games straight away. Build your first game in the first chapter. Fun and fast paced. Ideal for readers with no Flash or game programming experience. The most popular games in the world are built in Flash. ...
The Android Developer's Cookbook, 2nd EditionThis edition has been extensively updated to reflect the other Android 4.2.2 releases. You'll find all-new chapters on advanced threading and UI development, in-app billing, push messages, and native development, plus new techniques for everything from accessing NFC hardware to using Google Cloud Messaging.
Proven modular recipes take you from the basics all the way to advanced services, helping you to make the most of the newest Android APIs and tools. The authors' fully updated code samples are designed to serve as templates for your own projects and components. You'll learn best-practice techniques for efficiently solving common problems and for avoiding pitfalls throughout the entire development lifecycle. ...
Arduino Android BlueprintsArduino is an open source microcontroller built on a single-circuit board that is capable of receiving sensory input from the environment and controlling interactive physical objects.
The first few projects of this book will focus on displaying tweets within your app by connecting to Twitter, controlling basic functions of the Arduino board, and connecting an Arduino-powered weather station to an Android phone via Bluetooth. Next, you will learn how to use the Arduino Yún board to connect a standard USB camera to a local Wi-Fi network. At the end of the book, you will build a simple mobile robot, connect it to an Arduino board and a Bluetooth module, then control the robot from an Android phone using Bluetooth.
Each project is explained in a step-by-step fashion, always starting with the choice of components and the assembly of the hardware. ...
Android for the BeagleBone BlackThis book explores using the Android OS on the BeagleBone Black hardware platform and provides an introduction to Android's unique approach to hardware interfacing. You'll be walked through the process of installing and configuring Android on your BeagleBone Black, as well as preparing your PC development environment to create Android applications that directly interface with hardware devices. Several example projects within this book introduce you to using the GPIO, SPI, and I2C hardware interfaces of the BeagleBone Black.
You'll create Android apps that communicate directly with actual hardware components such as sensors, memory chips, switches, and LEDs. Step-by-step guidance through both the software and hardware portions of these projects is provided. Combining all of the previous projects into a single project that uses GPIO, SPI, and I2C together, you will explore the details of creating an advanced hardware interfacing app. Finally, you'll be provided with information on tra ...
Multimobile DevelopmentYou've developed a killer app for one mobile device - now it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Multimobile Development, you'll learn how to quickly retool between the iPhone and Android platforms and broaden the interest and audience of your app, without working with burdensome and error-prone compatibility layers and toolkits. ...
Learn Android App DevelopmentLearn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps.
The Android SDK offers powerful features, and this book is the fastest path to mastering them - and the rest of the Andorid SDK - for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs. ...