The Art of R ProgrammingR is the world's most popular language for developing statistical software: Archaeologists use it to track the spread of ancient civilizations, drug companies use it to discover which medications are safe and effective, and actuaries use it to assess financial risks and keep economies running smoothly.
The Art of R Programming takes you on a guided tour of software development with R, from basic types and data structures to advanced topics like closures, recursion, and anonymous functions. No statistical knowledge is required, and your programming skills can range from hobbyist to pro. ...
iOS SDK Programming: A Beginner's GuideDevelop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. ...
OpenCV 2 Computer Vision Application Programming CookbookOpenCV 2 Computer Vision Application Programming Cookbook will introduce you to numerous computer vision algorithms included in the OpenCV library. You will learn how to read, write, create and manipulate images. You will explore different techniques commonly used in image analysis and how they can be effectively implemented in C++. The book provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and be exposed to important concepts in image analysis that will enable you to build your own computer vision applications. ...
Mac Programming for Absolute BeginnersWant to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. ...
Microsoft Access 2010 VBA Programming Inside OutYou're beyond the basics, so dive right in and customize, automate, and extend Access - using Visual Basic for Applications (VBA). This supremely organized reference is packed with hundreds of time-saving solutions, troubleshooting tips, and workarounds. It's all muscle and no fluff. Discover how the experts use VBA to exploit the power of Access - and challenge yourself to new levels of mastery! ...
Microsoft XNA Game Studio 4.0: Learn Programming Now!Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC - as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required! ...
packetC ProgrammingpacketC speeds the development of applications that live within computer networks, the kind of programs that provide network functionality for connecting "clients" and "servers" and "clouds". The simplest examples provide packet switching and routing while more complex examples implement cyber security, broadband policies or cloud-based network infrastructure.
packetC meets these requirements with an intuitive approach to coarse-grained parallelism, with strong-typing and controlled memory access for security and with new data types and operators that express the classic operations of the network-oriented world in familiar programming terms. ...
Beginning Android Tablet Games ProgrammingAndroid games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. ...
haXe 2: Beginner's GuidehaXe is the universal programming language that is completely cross-platform and provides a standard library that remains the same - regardless of platform.
haXe 2 Beginner's Guide will get you up and running with this exciting language and will guide you through its features in the easiest way possible.
haXe has filled the gap in creating multi-platform applications, and haXe 2 Beginner's Guide will fill the gap in learning all you need to know about haXe - even if it's the first time you have heard of it. ...
Adobe Flash 11 Stage3D Game ProgrammingAdobe's Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If you have ever dreamed of writing your own console-style 3d game in Flash, get ready to be blown away by the hardware accelerated power of Stage3D. This book will lead you step-by-step through the process of programming a 3D game in Actionscript 3 using this exciting new technology. Filled with examples, pictures and source code, this is a practical and fun-to-read guide that will benefit both 3D programming beginners and expert game developers alike. ...
Object-oriented Programming in C#This is a teaching material about object-oriented programming illustrated with use of the programming language C#.
It is assumed, as a prerequisite, that the readers have some knowledge about imperative programming preferably knowledge about C.
I believe that it is best to learn object-oriented programming after having learned and worked with imperative programming. Thus, we adhere to an "object later approach". ...