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Designing the iPhone User Experience
Designing the iPhone User Experience

Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices - lots of them. If your app is difficult to use or doesn't meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack. For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. ...
Beginning iPhone and iPad Web Apps
Beginning iPhone and iPad Web Apps

This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit's support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. You'll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You'll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. ...
Beginning Smartphone Web Development
Beginning Smartphone Web Development

Today's Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. ...
iPhone SDK Development
iPhone SDK Development

Jump into application development for today's most remarkable mobile communications platform, the Pragmatic way, with iPhone SDK Development. This Pragmatic guide takes you through the tools and APIs, the same ones Apple uses for its applications, that you can use to create your own software for the iPhone and iPod touch. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need to make the most of the beauty and power of the iPhone OS platform. ...
iPhone Game Development
iPhone Game Development

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. Loaded with descriptive examples and clear explanations, iPhone Game Development provides everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. ...
Head First iPhone Development
Head First iPhone Development

Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications. ...
iPhone Advanced Projects
iPhone Advanced Projects

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. ...
Pro Web Gadgets for Mobile and Desktop
Pro Web Gadgets for Mobile and Desktop

The miniature web applications known as gadgets (or widgets) are a key component of the distributed web and an ideal way to publish your content far beyond the reach of your own web site. Packaging web content and functionality into a gadget enables it to be seen anywhere from iGoogle to the iPhone - wherever the user may be, on or off the traditional web. Everyone can access your content without having to visit your web site. This book is a practical guide to building gadgets that will work everywhere, from handheld devices to any site on the web. The core methodology is to develop a single code base that will run on all platforms, multiplying the syndication opportunities for maximum return on your development investment. ...
Core Animation for Mac OS X and the iPhone
Core Animation for Mac OS X and the iPhone

Have you seen Apple's Front Row application and Cover Flow effects? Then you've seen Core Animation at work. It's about making applications that give strong visual feedback through movement and morphing, rather than repainting panels. This comprehensive guide will get you up to speed quickly and take you into the depths of this new technology. ...
Professional iPhone and iPod touch Programming
Professional iPhone and iPod touch Programming

The unprecedented success of iPhone and iPod touch serves as proof positive that application developers are entering uncharted territory when it comes to creating sophisticated, multi-functional mobile applications for the revolutionary interface design of the touch screen. The Safari-exclusive applications for these Apple devices assemble elements of Web 2.0 apps, traditional desktop apps, multimedia video and audio, and the cell phone. this book shows you how to integrate these various elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. ...
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