Programming with 64-Bit ARM Assembly Language
Mastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It's also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor.
You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer's memory. In ...
React and React Native, 3rd Edition
React and React Native, Facebook's innovative User Interface (UI) libraries, are designed to help you build robust cross-platform web and mobile applications. This updated third edition is improved and updated to cover the latest version of React. The book particularly focuses on the latest developments in the React ecosystem, such as modern Hook implementations, code splitting using lazy components and Suspense, user interface framework components using Material-UI, and Apollo. In terms of React Native, the book has been updated to version 0.62 and demonstrates how to apply native UI components for your existing mobile apps using NativeBase.
You will begin by learning about the essential building blocks of React components. Next, you'll progress to working with higher-level functionalities in application development, before putting this knowledge to use by developing user interface components for the web and for native platforms. In the concluding chapters, you'll lea ...
Developing Inclusive Mobile Apps
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole - 23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.
To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities - mental or physical - and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be ...
Quick Start Guide to Dart Programming
Get started with Dart and learn to program with this language suitable for high-performing, modern applications. You'll gain the basics and be ready to move to the next level: web and mobile apps. While you won't learn the specifics of programming web and mobile apps, you will have the foundation to take your Dart skills in that direction.
This book starts with an introduction to the Dart IDE, after which you will take a look at the various components of the Dart programming language. You will look at types and variables, and get to know the significance of collections and arrays in Dart. Once you've familiarized yourself with the initial components of Dart, you will see how flow of control and looping can be achieved by using if, else, and conditional expressions. Moving on to functions and objects, you will dig deeper into the concepts of object oriented programming to gauge the importance of constructors in Dart. You will then discover more about inheritance and mix ...
Learn to use Bulma in your HTML file by applying easy-to-understand practical examples to create responsive and mobile-first websites.
Featuring a step-by-step approach, this book encourages you to modify its code examples and review the changes produced in the output, to thereby reveal the subtle nuances of this awesome utility.
Bulma is an impressive, modern framework utility that allows the easy construction of web pages thanks to the highly flexible Flex-box grid styles and simple syntax. You'll see how to use Bulma's intuitive CSS capabilities to create interactive websites that support responsive design by dynamically adjusting the layout resulting in an optimal viewing experience.
You'll then delve into typical modifiers, columns, Flex-box grid styles, forms, elements, utilities, CSS components, and more. By the end of this book, you will be familiar with the inner workings of Bulma at an intermediate level and be equipped to aptly leverage Bulma's utilities to strea ...
Don't Panic: Mobile Developer's Guide to The Galaxy, 18th Edition
This project was initiated in 2009 with the aim to spread knowledge about mobile technologies and encourage people to enter our community or deepen their existing knowledge.
More than twenty writers from the mobile community share their know-how in dealing with topics such as accessibility in mobile apps, UX design, mobile analytics, prototyping, cross-platform development, native development, mobile web and app marketing. ...
Native Mobile Development
Learn how to make mobile native app development easier. If your team frequently works with both iOS and Android - or plans to transition from one to the other - this hands-on guide shows you how to perform the most common development tasks in each platform. Want to learn how to make network connections in iOS? Or how to work with a database in Android? This book has you covered.
In the book's first part, authors Shaun Lewis and Mike Dunn from O'Reilly's mobile engineering group provide a list of common, platform-agnostic tasks. The second part helps you create a bare-bones app in each platform, using the techniques from part one.
Common file and database operations; Network communication with remote APIs; Application lifecycle; Custom views and components; Threading and asynchronous work; Unit and integration tests; Configuring, building, and running an app on a device. ...
Beginning App Development with Flutter
Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions.
In doing so, you'll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs.
Flutter is Google's new framework for creating mobile ap ...
Unreal for Mobile and Standalone VR
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.
Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non- ...
Programming WebAssembly with Rust
WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules wit ...
Building Xamarin.Forms Mobile Apps Using XAML
Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development.
You'll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers.
You'll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns. Building Xa ...