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Coding iPhone Apps for Kids
Coding iPhone Apps for Kids

Apple's Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you'll learn how to use Swift to write programs, even if you've never programmed before. You'll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You'll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code - all with the help of clear and patient explanations. Once you master the basics, you'll build a birthday tracker app so that you won't forget anyone's birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you'll learn how to: Build programs to save you time, like one that invites all of your friends to a party with just the ...
More iPhone Development with Swift
More iPhone Development with Swift

Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurr ...
More iPhone Development with Objective-C, 3rd Edition
More iPhone Development with Objective-C, 3rd Edition

More iPhone Development with Objective-C is an independent companion to Beginning iPhone Development with Objective-C. That is, it is a perfect second book, but it is also a great book for those looking to improve their skills who have already programmed for iOS. In particular it includes a series of chapters devoted to Core Data, the standard for Apple persistence. The authors carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won't find anywhere else. More iPhone Development with Objective-C covers a variety of other topics, including Multipeer Connectivity's relatively simple Bluetooth/WiFi peer-to-peer model, MapKit, and media library access and playback so that your applications can utilize media on your users' computer. You'll also find coverage of Interface Builder, Live Previews and Custom Controls and some advanced techniques for debugging your applications ...
Game Development with Swift
Game Development with Swift

Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. ...
Beginning iPhone Development with Swift 2, 2nd Edition
Beginning iPhone Development with Swift 2, 2nd Edition

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone is back again for Beginning iPhone Development with Swift 2. This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There's coverage of brand-new technologies, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone iPad, and iPod touch programming. The book s ...
Introducing SQLite for Mobile Developers
Introducing SQLite for Mobile Developers

This brief book is a basic introduction to SQLite for iOS and Android developers. The book includes a simple introduction to SQL, a discussion of when to use SQLite, and chapters devoted to using SQLite with the most likely programming languages: Java, PHP, Swift and Objective-C. It then goes through adding simple database functionality to an Android or iOS app and finally a chapter on managing the app's life cycle. This book is for Android or iOS developers who wish to use a lightweight but flexible database for their applications. It assumes mobile development experience but does not assume any database knowledge. ...
iPhone For Dummies, 9th Edition
iPhone For Dummies, 9th Edition

Do you have your eye on a brand new iPhone 6s or 6s Plus? Or do are you opting to make an older model run like new? Either way, iPhone For Dummies, 9th Edition is the place to start. This book has the step-by-step guidance you need to learn how to use your phone's many features and functions. Newly updated to cover both the latest features you'll find on the 6s and 6s Plus as well as perennial iPhone features that you'll find on all recent models, this revised text provides you with straightforward, yet fun instructions, tips, and advice to guide you in taking advantage of all that the iPhone's technology has to offer. You first get started with your iPhone by exploring its settings and features. Then you dive into specific topics that accumulate in a comprehensive understanding of how to navigate your new phone, such as using the multi-touch interface, synching your data, using iCloud, making phone calls, using FaceTime, taking photos and videos, and more. ...
Beginning iPhone Development with Swift 2, 2nd Edition
Beginning iPhone Development with Swift 2, 2nd Edition

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone is back again for Beginning iPhone Development with Swift 2. This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There's coverage of brand-new technologies, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone iPad, and iPod touch programming. The book s ...
Game Development with Swift
Game Development with Swift

Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. ...
Learning Objective-C by Developing iPhone Games
Learning Objective-C by Developing iPhone Games

The introduction of the Apple Store has empowered thousands, even millions of people to embrace software development. Using Objective-C and the Xcode IDE, you can produce awesome games and launch them on the Apple Store allowing you to make and sell games quickly and easily. From learning the basics of Objective-C to deploying to the App Store, you'll use this book to learn about game development in a matter-of-fact, helpful manner. Whether you're new to game development, or just want to learn how to leverage Apple's own tools to expand your skill set, you'll quickly move from a beginner to an expert. ...
iPad and iPhone Kung Fu
iPad and iPhone Kung Fu

A shortcut straight to power-user level with over 300 tips, tricks, hints, and hacks to make your Apple device the one thing you can't live without. Learn the secrets of FaceTime, Maps, Safari, and Mail. Transform your Apple device into a go-to office tool, as well as tighten security to deter theft. Designed to be dipped into, most tips in iPad and iPhone Kung Fu take only a minute to implement, but will change your life. Good for iOS 7 on iPhone iPad, iPod Touch. Apple changed the world with the iPhone and iPad. But while Apple's impeccable design and attention to detail makes using the devices easy, getting the very most from the software takes time and effort. iPad and iPhone Kung Fu picks up where instruction manuals finish and wastes no time turning you into an expert. ...
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