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Swift Pocket Reference, 2nd Edition
Swift Pocket Reference, 2nd Edition

Get quick answers for developing and debugging applications with Swift, Apple's multi-paradigm programming language. Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift's modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode. Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either language can call APIs implemented in the other. Swift is still evolving, but Apple clearly sees it as the future language of choice for iOS and OS X software development. ...
Pro iOS Continuous Integration
Pro iOS Continuous Integration

Pro iOS Continuous Integration teaches you how to utilize the strengths of continuous integration in your everyday work. CI is more popular now than ever, as iOS developers realize how time-consuming building and deploying an application for testing purposes and quality assurance can be. This book shows you how to make your developing life easier, with real-world applications and examples. With this book, you will learn what continuous integration and continuous delivery really are and how they can be used in your iOS projects. You will learn how to release an iOS application outside the App Store using Xcode. You'll understand how to leverage the power of the command line to build your projects, and run your tests. You'll use Jenkins and Bamboo to architect automatic builds and automate the whole build process. In addition, you'll also learn how to use Xcode server and bots, what quality assurance tools can be used to measure the quality of your code, an ...
Learn Sprite Kit for iOS Game Development
Learn Sprite Kit for iOS Game Development

With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more. To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece. ...
Build iOS Games with Sprite Kit
Build iOS Games with Sprite Kit

Power up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required—just the Sprite Kit SDK. You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points. You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring. ...
iOS and OS X Network Programming Cookbook
iOS and OS X Network Programming Cookbook

Darwin, which forms the core set of components for OS X and iOS is compatible with the Single UNIX Specification Version 3 and POSIX UNIX. Therefore OS X and iOS are UNIX operating systems. While there are numerous books and articles written to teach network development in a UNIX environment there is surprisingly little dedicated to teaching network development specifically in an Apple environment. In this book we will be covering the standard UNIX networking stack with BSD Sockets as well as Apple's frameworks like CFNetworking and Bonjour. iOS and OS X Network Programming Cookbook is an enthralling code-focused book on developing client and server applications for the iOS and OS X environments. You will learn how to integrate a number of Unix (BSD Sockets), Apple specific (CFNetworking, NSMutableURLRequest, Bonjour) and third party APIs (AFNetworking, MKNetworking) with your own apps. ...
iOS 7 Game Development
iOS 7 Game Development

Sprite Kit, a new framework introduced in iOS7, has been designed as a built-in animation workflow for keyframing 2D animation without the need of engines such as Unity to serve as an intermediate. Sprite Kit enables the easy and fast development cycle, leaving more time to work on gameplay and polish, and less on tedious tasks. This book offers a practical approach to game development with the Sprite Kit framework of iOS7 platform, by creating an endless runner game. You will gain a full understanding of the new Apple framework along with tips and tricks to interact with the game either by detecting taps, using sophisticated gesture recognizers, and moving sprites by dragging. ...
iOS Game Development Cookbook
iOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. ...
Learning Cocoa with Objective-C, 4th Edition
Learning Cocoa with Objective-C, 4th Edition

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. ...
Learning Nagios 4
Learning Nagios 4

One of the most important challenges in system monitoring is to detect and report any malfunctioning system or device as soon as possible, so that you as an administrator are aware of the problem before a user runs into one. Nagios is a powerful monitoring tool that enables organizations to identify and resolve IT infrastructure problems before they affect critical business processes. It monitors your entire IT infrastructure to ensure systems, applications, services, and business processes are functioning properly. In the event of a failure, Nagios can alert the technical staff of the problem, allowing them to begin remediation processes before outages affect business processes, end-users, or customers. ...
Application Development in iOS 7
Application Development in iOS 7

Unleash the new features of iOS 7 within the latest Xcode development environment. One of the most important pieces of any SDK is the Integrated Development Environment (IDE), which is why we will start by learning all the new features of Xcode 5. Moreover, we will get to know what's new in Foundation Framework, one of the building blocks of iOS development. We then move on to exploring the new and improved Auto Layout, a feature that was previously plagued by quite a few issues and shunned by many developers. Next, we will start building our application from scratch while applying our new knowledge of the IDE. Also, we will make use of the newly introduced TextKit to make our text more dynamic in nature. Finally, we will utilize the UI Kit Dynamics to give our application some flair. ...
iOS Development with Xamarin Cookbook
iOS Development with Xamarin Cookbook

This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more! ...
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