Network Graph Analysis and Visualization with GephiGephi is an interactive visualization and exploration platform for all kinds of networks and complex systems. Social media data has helped to drive network visualization to new levels of relevance and importance. However, there is far more to network visualization than just social media data. For analyzing and visualizing network graphs, you need to have an excellent platform, and you need to know ways to use your data effectively.
Network Graph Analysis and Visualization with Gephi is a practical, hands-on guide that provides you with all the tools you need to begin creating your own network graphs. You will learn how to import data, test multiple graph layouts, and publish your visualizations to the Web.
Network Graph Analysis and Visualization with Gephi will teach you how to create your own network graphs using Gephi. The book begins by taking you through the installation of Gephi and configuring the installation options. You will also get acquainted with ...
Graph DatabasesDiscover how graph databases can help you manage and query highly connected data. With this practical book, you'll learn how to design and implement a graph database that brings the power of graphs to bear on a broad range of problem domains. Whether you want to speed up your response to user queries or build a database that can adapt as your business evolves, this book shows you how to apply the schema-free graph model to real-world problems.
Learn how different organizations are using graph databases to outperform their competitors. With this book's data modeling, query, and code examples, you'll quickly be able to implement your own solution. ...
Making Games with Python & PygameMaking Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.
This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make.
The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetri ...
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. ...
WebGL: Up and RunningGet a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put everything together and build a full 3D application with WebGL.
You don't have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript - and have familiarity with JQuery and Ajax - this book will help you gain a working knowledge of WebGL through clear and simple examples. ...
Learning Quartz ComposerApple's Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they've had practically no useful help - until now. In this book/DVD bundle, two renowned VJs who've pushed this tool to the limit show you how to do it, too!
You needn't be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. ...
Learning OpenGL ES for iOSOpenGL ES technology underlies the user interface and graphical capabilities of Apple's iPhone, iPod touch, and iPad - as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple's iOS environment.
This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. ...
R Graphics CookbookThis practical guide provides more than 150 recipes to help you generate high-quality graphs quickly, without having to comb through all the details of R's graphing systems. Each recipe tackles a specific problem with a solution you can apply to your own project, and includes a discussion of how and why the recipe works.
Most of the recipes use the ggplot2 package, a powerful and flexible way to make graphs in R. If you have a basic understanding of the R language, you're ready to get started. ...
MATLAB Graphics and Data Visualization CookbookCollection of data visualization recipes with functionalized versions of common tasks for easy integration into your data analysis workflow. Recipes cross-referenced with MATLAB product pages and MATLAB Central File Exchange resources for improved coverage. Includes hand created indices to find exactly what you need; such as application driven, or functionality driven solutions. ...
OGRE 3D 1.7 Application Development CookbookOGRE (Object-oriented Graphics Rendering Engine) 3D is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.
Graphics application development with OGRE 3D may start small, but may soon balloon into monstrously complex beasts, which just can't be all understood at once. This book will help you to easily develop applications using OGRE 3D. ...
Learning Web Design, 4th EditionDo you want to build web pages, but have no previous experience? This friendly guide is the perfect place to start. You'll begin at square one, learning how the Web and web pages work, and then steadily build from there. By the end of the book, you'll have the skills to create a simple site with multi-column pages that adapt for mobile devices.
Learn how to use the latest techniques, best practices, and current web standards - including HTML5 and CSS3. Each chapter provides exercises to help you to learn various techniques, and short quizzes to make sure you understand key concepts. ...