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Building Probabilistic Graphical Models with Python
Building Probabilistic Graphical Models with Python

With the increasing prominence in machine learning and data science applications, probabilistic graphical models are a new tool that machine learning users can use to discover and analyze structures in complex problems. The variety of tools and algorithms under the PGM framework extend to many domains such as natural language processing, speech processing, image processing, and disease diagnosis. You've probably heard of graphical models before, and you're keen to try out new landscapes in the machine learning area. This book gives you enough background information to get started on graphical models, while keeping the math to a minimum. ...
Hacking Secret Ciphers with Python
Hacking Secret Ciphers with Python

There are many books that teach beginners how to write secret messages using ciphers. There are a couple books that teach beginners how to hack ciphers. As far as I can tell, there are no books to teach beginners how to write programs to hack ciphers. This book fills that gap. This book is for complete beginners who do not know anything about encryption, hacking, or cryptography. The ciphers in this book (except for the RSA cipher in the last chapter) are all centuries old, and modern computers now have the computational power to hack their encrypted messages. No modern organization or individuals use these ciphers anymore. As such, there's no reasonable context in which you could get into legal trouble for the information in this book. ...
Apple Motion 5 Cookbook
Apple Motion 5 Cookbook

Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects! Apple Motion 5 Cookbook contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. ...
RaphaelJS Starter
RaphaelJS Starter

Learn something new in an Instant! A short, fast, focused guide delivering immediate results. Create cross-browser imageless drawings and animations, with DOM access. Create your own shape, almost any shape, with simple and illustrated techniques. Write once and run in almost any browsers including IE6. ...
Graph Databases, Early Release
Graph Databases, Early Release

Discover how graph databases can help you manage and query highly connected data. With this practical book, you'll learn how to design and implement a graph database that brings the power of graphs to bear on a broad range of problem domains. Whether you want to speed up your response to user queries or build a database that can adapt as your business evolves, this book shows you how to apply the schema-free graph model to real-world problems. Learn how different organizations are using graph databases to outperform their competitors. With this book's data modeling, query, and code examples, you'll quickly be able to implement your own solution. ...
CSS Fonts
CSS Fonts

From custom fonts to ad-hoc font families you assemble out of a variety of individual faces, CSS 3 gives you more typographic options than ever before. This concise guide shows you how to use CSS properties to gain a fine-grained and wide-ranging influence over how you display fonts on the Web. Short and sweet, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Fonts, you'll receive a discount on the entire Definitive Guide once it's released. Why wait? Learn how to choose and manipulate fonts right away. ...
Graph Databases
Graph Databases

Discover how graph databases can help you manage and query highly connected data. With this practical book, you'll learn how to design and implement a graph database that brings the power of graphs to bear on a broad range of problem domains. Whether you want to speed up your response to user queries or build a database that can adapt as your business evolves, this book shows you how to apply the schema-free graph model to real-world problems. Learn how different organizations are using graph databases to outperform their competitors. With this book's data modeling, query, and code examples, you'll quickly be able to implement your own solution. ...
Distributed Graph Algorithms for Computer Networks
Distributed Graph Algorithms for Computer Networks

This hands-on textbook/reference presents a comprehensive review of key distributed graph algorithms for computer network applications, with a particular emphasis on practical implementation. Each chapter opens with a concise introduction to a specific problem, supporting the theory with numerous examples, before providing a list of relevant algorithms. These algorithms are described in detail from conceptual basis to pseudocode, complete with graph templates for the stepwise implementation of the algorithm, followed by its analysis. ...
Calculus for Computer Graphics
Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. ...
Apple Motion 5 Cookbook
Apple Motion 5 Cookbook

Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects! Apple Motion 5 Cookbook contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. ...
Learn OpenGL ES
Learn OpenGL ES

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. ...
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