Jump Start HTML5
This short book provides a practical introduction to HTML5. HTML (HyperText Markup Language) is the predominant language of web pages. Originally developed as a way to describe and share scientific papers, HTML is now used to mark up all sorts of documents and create visual interfaces for browser-based software.
With HTML5, however, HTML has become as much an of API for developing browser-based software as it is a markup language. In this book, we'll talk about the history of HTML and HTML5 and explore its new features. ...
HTML5 Game Development by Example, 2nd Edition
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool.
HTML5 Game Development by Example Beginner's Guide 2nd Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5. ...
The Essential Guide to HTML5
These examples demonstrate the features introduced with HTML5. You'll see how to use canvas elements for line drawing. You can include your own audio and video clip ...
Responsive Web Design with HTML5 and CSS, 3rd Edition
Responsive Web Design with HTML5 and CSS, Third Edition is a renewed and extended version of one of the most comprehensive and bestselling books on the latest HTML5 and CSS tools and techniques for responsive web design.
Written in the author's signature friendly and informal style, this edition covers all the newest developments and improvements in responsive web design including better user accessibility, variable fonts and font loading, CSS Scroll Snap, and much, much more. With a new chapter dedicated to CSS Grid, you will understand how it differs from the Flexbox layout mechanism and when you should use one over the other.
Furthermore, you will acquire practical knowledge of SVG, writing accessible HTML markup, creating stunning aesthetics and effects with CSS, applying transitions, transformations, and animations, integrating media queries, and more. The book concludes by exploring some exclusive tips and approaches for front-end development from the author.
By the end ...
The Essential Guide to HTML5, 3rd Edition
You'll begin at an introductory level with the focus on technical features as well as programming techniques. Each chapter features a familiar game such as Rock-Paper-Scissors, Craps, Memory, and Blackjack or generic examples such as working with Mazes. Other projects include constructing and saving a maze; a basic word guessing game; ballistic games (Cannonball and Slingshot); a quiz requiring items to be put in order; and an animation demonstration featuring a ball, photo or video clip bouncing within a rectangle.
The Appendix contains examples of advanced techniques such as Scalar Vector Graphics progra ...
Responsive Web Design with HTML5 and CSS, 4th Edition
Responsive Web Design with HTML5 and CSS, Fourth Edition, is a fully revamped and extended version of one of the most comprehensive and bestselling books on the latest HTML5 and CSS techniques for responsive web design. It emphasizes pragmatic application, teaching you the approaches needed to build most real-life websites, with downloadable examples in every chapter.
Written in the author's friendly and easy-to-follow style, this edition covers all the newest developments and improvements in responsive web design, including approaches for better accessibility, variable fonts and font loading, and the latest color manipulation tools making their way to browsers. You can enjoy coverage of bleeding-edge features such as CSS layers, container queries, nesting, and subgrid.
The book concludes by exploring some exclusive tips and approaches for front-end development from the author.
By the end of the book, you will not only have a comprehensive understanding of responsive web desig ...
Programming HTML5 Applications
Truly revolutionary: now you can write geolocation applications directly in the browser, rather than develop native apps for particular devices. This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the "write once, deploy everywhere" model. Along the way, you get a crash course in geolocation, browser support, and ways to integrate the API with common geo tools like Google Maps. ...
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.