Beginning PBR TexturingDelve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.
Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.
This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. ...
Apple macOS and iOS System AdministrationEffectively manage Apple devices anywhere from a handful of Macs at one location to thousands of iPhones across many locations. This book is a comprehensive guide for supporting Mac and iOS devices in organizations of all sizes.
You'll learn how to control a fleet of macOS clients using tools like Profile Manager, Apple Device Enrollment Program (DEP), and Apple Remote Desktop. Then integrate your Mac clients into your existing Microsoft solutions for file sharing, print sharing, Exchange, and Active Directory authentication without having to deploy additional Mac-specific middle-ware or syncing between multiple directory services.
Apple macOS and iOS System Administration shows how to automate the software installation and upgrade process using the open source Munki platform and provides a scripted out-of-the box experience for large scale deployments of macOS endpoints in any organization. Finally, you'll see how to provision and manage thousands of iOS devices in a standardize ...
Programming FlutterLearn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload, and define a declarative UI in the same language as the app logic without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way.
Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms.
Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. ...
Build Websites with HugoDatabase-driven sites bring complexity you might not need, but building a site by hand is too much work. Hugo is a static site generator and web development framework that creates content sites quickly without the overhead or dependencies of a dyanmic web framework. With Hugo, you use HTML templates and Markdown to build static sites you can host anywhere, letting you use the skills you already have.
Develop your own theme using standard HTML and CSS, using Hugo's powerful templating features to organize your site's components. Create your site's content with HTML or Markdown and use Hugo's content templating features to build new content quickly. Build a fully-featured blog with archive pages, tagging, and pagination, and integrate an external commenting system to provide interactivity. Use data from front-matter, site-wide configuration, and external JSON sources to add content, and generate JSON others can use. Integrate JavaScript with your site to create a search engine. Get Hu ...
Web Development with Node and Express, 2nd EditionBuild dynamic web applications with Express, a key component of the Node/JavaScript development stack. In this updated edition, author Ethan Brown teaches you Express fundamentals by walking you through the development of an example application. This hands-on guide covers everything from server-side rendering to API development suitable for usein single-page apps (SPAs).
Express strikes a balance between a robust framework and no framework at all, allowing you a free hand in your architecture choices. Frontend and backend engineers familiar with JavaScript will also learn best practices for building multipage and hybrid web apps with Express. Pick up this book anddiscover new ways to look at web development.
Create a templating system for rendering dynamic data; Dive into request and response objects, middleware, and URL routing; Simulate a production environment for testing; Persist data in document databases with MongoDB and relational databases with PostgreSQL; Make your resou ...
Beginning Ada ProgrammingDiscover the Ada programming language by being gently guided through the various parts of the language and its latest available stable release. The goal in this book is to slowly ease you into the different topics. It is understood that you do not always have ample free time, so the text is easy to digest and concepts are spoon fed to the reader.
Starting with the simplest of topics, detailed explanations demonstrate the how and why of Ada. You are strongly encouraged to experiment and break things (without which the learning process is linear and quite dull). At the end of Beginning Ada Programming, you will have an excellent understanding of the general topics that make up the Ada programming language and can tackle far more challenging topics.
Each chapter builds on what was previously described. Furthermore, each code example is independent of others and will run all by itself. Instructions are provided where you can obtain an Ada compiler and how to debug your code. ...
3D Game Development with LWJGL 3This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.
The initial goal of this book was to learn the techniques involved in writing a 3D game using OpenGL. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. Author started to collect some materials, develop some examples and decided to organize that information in the form of a book. ...
Modern Web Development on the JAMstackLearn how to run your web projects - everything from simple sites to complex applications - without a single server. It's possible with the JAMstack, a modern web development architecture for deploying fast, highly-scalable sites and applications that don't require traditional origin infrastructure. This practical report explains how the JAMstack delivers better performance, higher security, and lower cost of scaling than server-run web apps.
Based on client-side JavaScript, reusable APIs, and prebuilt Markup, the JAMstack sits at the center of several converging trends and technologies already being used to support today's web projects. Authors Mathias Biilmann and Phil Hawksworth from Netlify demonstrate how the JAMstack drastically improves performance, increases reliability, and reduces the surface for attacks. ...
Beginning R 4Learn how to use R 4, write and save R scripts, read in and write out data files, use built-in functions, and understand common statistical methods. This in-depth tutorial includes key R 4 features including a new color palette for charts, an enhanced reference counting system (useful for big data), and new data import settings for text (as well as the statistical methods to model text-based, categorical data).
Each chapter starts with a list of learning outcomes and concludes with a summary of any R functions introduced in that chapter, along with exercises to test your new knowledge. The text opens with a hands-on installation of R and CRAN packages for both Windows and macOS. The bulk of the book is an introduction to statistical methods (non-proof-based, applied statistics) that relies heavily on R (and R visualizations) to understand, motivate, and conduct statistical tests and modeling.
Beginning R 4 shows the use of R in specific cases such as ANOVA analysis, multiple and ...
Pro iOS TestingDiscover what tools there are for unit testing in iOS, and how to work in a test-driven environment. This book reveals how testing is a crucial capability in any iOS developer's toolset, and a minimum requirement in iOS interviews.
A few years ago, tests on mobile platforms were not very popular. It wasn't a technical constraint, more a cultural one. But these days it's a crucial skill set, especially when projects become big and hard to maintain. This book shows you how to set up a testing target in XCode unit tests. You'll learn how to write unit tests properly and incorporate concepts like spies and mocks and code coverage. You'll also learn the philosophy behind the architecture of UI tests, and how to mock network and DB layers in testing. Write unbreakable UI tests performance tests, as well. And learn the difference between integration tests and snapshot testing.
This book will show you how to maintain code that's not only bug-free but will also remain high quality over time ...