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More iOS 6 Development
More iOS 6 Development

Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can - covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. ...
ASP.NET MVC 4 and the Web API
ASP.NET MVC 4 and the Web API

This one hundred page book focuses exclusively on how you can best use the ASP.NET MVC 4 Framework to build world-class REST services using the Web API. It sets aside much of what the ASP.NET MVC Framework can do, and focuses exclusively on how the Web API can help you build web services. You will not find any help on CSS, HTML, JavaScript, or jQuery. Nor will you find any help on the Razor view engine, HTML Helpers, or model binding. If you need this information then Pro ASP.NET MVC 4 is your perfect book. ...
Multimobile Development
Multimobile Development

You've developed a killer app for one mobile device - now it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Multimobile Development, you'll learn how to quickly retool between the iPhone and Android platforms and broaden the interest and audience of your app, without working with burdensome and error-prone compatibility layers and toolkits. ...
Learn C on the Mac, 2nd Edition
Learn C on the Mac, 2nd Edition

Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations. Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! For anyone wanting to learn to program in Mac OS X and iOS, including developers new to the Mac and iPhone/iPad, developers new to C, or students entirely new to programming. ...
The Definitive Guide to HTML5 WebSocket
The Definitive Guide to HTML5 WebSocket

The Definitive Guide to HTML5 WebSocket is the ultimate insider's WebSocket resource. This revolutionary new web technology enables you to harness the power of true real-time connectivity and build responsive, modern web applications. This book contains everything web developers and architects need to know about WebSocket. It discusses how WebSocket-based architectures provide a dramatic reduction in unnecessary network overhead and latency compared to older HTTP (Ajax) architectures, how to layer widely used protocols such as XMPP and STOMP on top of WebSocket, and how to secure WebSocket connections and deploy WebSocket-based applications to the enterprise. Build real-time web applications with HTML5. ...
Pro PHP Security, 2nd Edition
Pro PHP Security, 2nd Edition

PHP security, just like PHP itself, has advanced. Updated for PHP 5.3, the 2nd edition of this authoritative PHP security book covers foundational PHP security topics like SQL injection, XSS, user authentication, and secure PHP development. Chris Snyder and Tom Myer also delve into recent developments like mobile security, the impact of JavaScript, and the advantages of recent PHP hardening efforts. Pro PHP Security, Second Edition will serve as your complete guide for taking defensive and proactive security measures within your PHP applications. Beginners in secure programming will find a lot of material on secure PHP development, the basics of encryption, secure protocols, as well as how to reconcile the demands of server-side and web application security. ...
Arduino Projects to Save the World
Arduino Projects to Save the World

Arduino Projects to Save the World shows that it takes little more than a few tools, a few wires and sensors, an Arduino board, and a bit of gumption to build devices that lower energy bills, help you grow our own food, monitor pollution in the air and in the ground, even warn you about earth tremors. Arduino Projects to Save the World introduces the types of sensors needed to collect environmental data—from temperature sensors to motion sensors. You'll see projects that deal with energy sources—from building your own power strip to running your Arduino board on solar panels so you can actually proceed to build systems that help, for example, to lower your energy bills. Once you have some data, it's time to put it to good use by publishing it online as you collect it; this book shows you how. ...
Pro Silverlight 2 in C# 2008
Pro Silverlight 2 in C# 2008

Silverlight is a lightweight browser plug-in that frees your code from the traditional confines of the browser. It's a rules - changing, groundbreaking technology that allows you to run rich client applications right inside the browser. Even more impressively, it's able to host true .NET applications in non-Microsoft browsers (like Firefox) and on non-Microsoft platforms (like Mac OS X). Silverlight is still evolving fast, and you need a reliable guidebook to make sense of it. ...
Pro Silverlight 4 in C#
Pro Silverlight 4 in C#

Silverlight 4 is Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, Silverlight 3, it rides atop the .NET framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering), and much richer data-binding options for interfacing with other applications. ...
Learn Cocoa on the Mac, 2nd Edition
Learn Cocoa on the Mac, 2nd Edition

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? ...
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