Final Cut Pro X CookbookAs technology becomes more and more accessible and easier to use, we are expected to do more in less time than ever before. Video editors are now expected to be able not only to edit, but create motion graphics, fix sound issues, enhance image quality and color and more. Also, many workers in the PR and marketing world are finding they need to know how to get viral videos made from start to finish as quickly as possible. Final Cut Pro X was built as a one-stop shop with all the tools needed to produce a professional video from beginning to end. ...
KnockoutJS StarterKnockout is a JavaScript library that allows developers to create rich, responsive display and editor user interfaces with a clean underlying data model. It's a JavaScript MVVM library to help you create rich, dynamic user interfaces with clean maintainable code.
KnockoutJS Starter guide pulls from real-world professional app development experiences and brings those to readers in a way that is easy to understand. It works through practical examples in order to showcase both the power of the KnockoutJS library, and illustrate best practices when developing apps. ...
Boost.Asio C++ Network ProgrammingNetwork programming is not new and it's no secret that it's not an easy task. Boost.Asio provides an excellent level of abstraction, making sure that with a minimal amount of coding you can create beautiful client/server applications, and have fun in the process!
Boost.Asio C++ Network Programming - shows how to build client/server applications using a library that is part of the popular peer-reviewed Boost C++ Libraries. It analyzes whether you should go synchronous or asynchronous and the role that threading plays, whilst providing examples you can run and extend for yourself. ...
Unity 4.x Game AI ProgrammingThis book fills the gap between artificial intelligence (AI) books designed to learn underlying AI algorithms and general Unity3D books written to cover basic scene setup and scripting in Unity3D. Game AI Scripting in Unity3D covers implementing AI techniques such as flocking, pathfinding, path following, and behavior trees in Unity3D with example projects.
Game AI Scripting in Unity3D will show you how to apply AI techniques to your Unity3D projects using C# as the scripting language. Unlike other AI books and Unity3D books, this book tries to focus more on the application of AI techniques in the Unity3D engine, with sample projects that demonstrate finite state machines (FSMs), pathfinding, steering, navigation graphs, and behavior trees techniques. ...
Hibernate Search by ExampleUsers expect software to be highly intelligent when searching data. Searches should span across multiple data points at once, and be able to spot patterns and groupings in the results found. Searches should be able to fix user typos, and use terms related to the user's search words. Searching is at its best when it pleasantly surprises us, seeming to understand the real gist of what we're looking for better than we understood it ourselves! Where can we find such a search system and how can we use it efficiently?
Hibernate Search by Example is a practical, step-by-step tutorial, which guides you from the basics of Hibernate Search to its advanced features. ...
Microsoft Access 2010 VBA Programming Inside OutYou're beyond the basics, so dive right in and customize, automate, and extend Access - using Visual Basic for Applications (VBA). This supremely organized reference is packed with hundreds of time-saving solutions, troubleshooting tips, and workarounds. It's all muscle and no fluff. Discover how the experts use VBA to exploit the power of Access - and challenge yourself to new levels of mastery! ...
Start Here! Fundamentals of Microsoft .NET ProgrammingGrasp the basic concepts that drive all Microsoft .NET-based languages - and prepare yourself to learn .NET programming. If you have absolutely no previous experience, no problem - simply start here! This ebook provides the foundation for all other .NET programming language books in the Start Here! series. You'll explore programming concepts and techniques with clear explanations, easy-to-follow examples, and exercises. It's the perfect reference for understanding how computer programs work. ...
Inside Windows DebuggingUse Windows debuggers throughout the development cycle - and build better software. Rethink your use of Windows debugging and tracing tools - and learn how to make them a key part of test-driven software development. Led by a member of the Windows Fundamentals Team at Microsoft, you'll apply expert debugging and tracing techniques - and sharpen your C++ and C# code analysis skills - through practical examples and common scenarios. Learn why experienced developers use debuggers in every step of the development process, and not just when bugs appear. ...
Cisco ASA, 2nd EditionCisco ASA: All-in-One Firewall, IPS, Anti-X and VPN Adaptive Security Appliance, Second Edition, is Cisco's authoritative practitioner's guide to planning, deploying, managing, and troubleshooting security with Cisco ASA. Written by two leading Cisco security experts, this book presents each Cisco ASA solution in depth, offering comprehensive sample configurations, proven troubleshooting methodologies, and debugging examples. Readers will learn about the Cisco ASA Firewall solution and capabilities; secure configuration and troubleshooting of site-to-site and remote access VPNs; Intrusion Prevention System features built into Cisco ASA's Advanced Inspection and Prevention Security Services Module (AIP-SSM); and Anti-X features in the ASA Content Security and Control Security Services Module (CSC-SSM). This new edition has been updated with detailed information on the latest ASA models and features. ...
3D Game Development with Microsoft Silverlight 3Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.
This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! ...