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LibGDX Cross-Platform Development Blueprints
LibGDX Cross-Platform Development Blueprints

LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details. LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games. You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game w ...
Qt5 C++ GUI Programming Cookbook
Qt5 C++ GUI Programming Cookbook

With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd. This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book. ...
The Android Game Developer's Handbook
The Android Game Developer's Handbook

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and l ...
Functional Programming Patterns in Scala and Clojure
Functional Programming Patterns in Scala and Clojure

Solve real-life programming problems with a fraction of the code that pure object-oriented programming requires. Use Scala and Clojure to solve in-depth problems with two sets of patterns: object-oriented patterns that become more concise with functional programming, and natively functional patterns. Your code will be more declarative, with fewer bugs and lower maintenance costs. Functional languages have their own patterns that enable you to solve problems with less code than object-oriented programming alone. This book introduces you, the experienced Java programmer, to Scala and Clojure: practical, production-quality languages that run on the JVM and interoperate with existing Java. By using both the statically typed, type-inferred Scala and the dynamically typed, modern Lisp Clojure, you'll gain a broad understanding of functional programming. ...
Learning FPGAs
Learning FPGAs

Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you're a programmer, engineer, product designer, or maker. You'll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they're affordable enough even for hobbyists. If you're familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects. Set up your environment by installing Xilinx ISE and the author's Mojo IDE; Learn how hardware designs are broken into modules, comparable to functions in a software program; Create digital hardware designs and learn the basics on how they ...
Mobile Game Development with Unity
Mobile Game Development with Unity

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems; Use 2D graphics and physics features to build a side-scrolling action game; Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models; Dive into Unity's ad ...
Applied Akka Patterns
Applied Akka Patterns

When it comes to big data processing, we can no longer ignore concurrency or try to add it in after the fact. Fortunately, the solution is not a new paradigm of development, but rather an old one. With this hands-on guide, Java and Scala developers will learn how to embrace concurrent and distributed applications with the open source Akka toolkit. You'll learn how to put the actor model and its associated patterns to immediate and practical use. Throughout the book, you'll deal with an analogous workforce problem: how to schedule a group of people across a variety of projects while optimizing their time and skillsets. This example will help you understand how Akka uses actors, streams, and other tools to stitch your application together.Model software that reflects the real world with domain-driven design;Learn principles and practices for implementing individual actors;Unlock the real potential of Akka with patterns for combining multiple actors;Und ...
Introducing Gradle
Introducing Gradle

This concise book is a quick start-up primer on the Gradle build and release tool. You'll learn about Gradle and how to set it up to use. You'll learn about the Gradle life cycle and how to effectively leverage and use it. Also, you'll learn the basics of using site plugins and generating Javadocs, test coverage/FindBugs reports, version/release notes and more. Furthermore, you'll take advantage of Gradle's archetypes to bootstrap new projects easily. After reading and using Introducing Gradle, you'll have an understanding of Gradle's dependency management and how to organize basic and multi-module Gradle projects. It includes the new features and enhancements found in the latest version of Gradle, an open source enhanced Java build and release tool for Java that is especially popular among Spring application developers. ...
Spring Persistence with Hibernate, 2nd Edition
Spring Persistence with Hibernate, 2nd Edition

Learn how to use the core Hibernate APIs and tools as part of the Spring Framework. This book illustrates how these two frameworks can be best utilized. Other persistence solutions available in Spring are also shown including the Java Persistence API (JPA). Spring Persistence with Hibernate, Second Edition has been updated to cover Spring Framework version 4 and Hibernate version 5. After reading and using this book, you'll have the fundamentals to apply these persistence solutions into your own mission-critical enterprise Java applications that you build using Spring. Persistence is an important set of techniques and technologies for accessing and using data, and ensuring that data is mobile regardless of specific applications and contexts. In Java development, persistence is a key factor in enterprise, e-commerce, and other transaction-oriented applications. Today, the agile and open source Spring Framework is the leading out-of-the-box, open source solution for enterprise Java ...
Pivotal Certified Professional Spring Developer Exam
Pivotal Certified Professional Spring Developer Exam

Pass the Pivotal Certified Professional exam using source code examples, study summaries, and mock exams. In this book, you'll find a descriptive overview of certification-related Spring modules and a single example application demonstrating the use of all required Spring modules. Also, it is suitable as an introductory primer for Spring newcomers. Furthermore, in Pivotal Certified Professional Spring Developer Exam: A Study Guide each chapter contains a brief study summary and question set, and the book's free downloadable source code package includes one mock exam (50 questions - like a real exam). After using this study guide, you will be ready to take and pass the Pivotal Certified Professional exam. When you become Pivotal Certified, you will have one of the most valuable credentials in Java. The demand for Spring skills is skyrocketing. Pivotal certification helps you advance your skills and your career, and get the maximum benefit from Spring. Passing the exam demonstrates ...
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