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Mastering Bitcoin
Mastering Bitcoin

Want to join the technological revolution that's taking the world of finance by storm? Mastering Bitcoin is your guide through the seemingly complex world of bitcoin, providing the requisite knowledge to help you participate in the internet of money. Whether you're building the next killer app, investing in a startup, or simply curious about the technology, this practical book is essential reading. Bitcoin, the first successful decentralized digital currency, is still in its infancy and it's already spawned a multi-billion dollar global economy. This economy is open to anyone with the knowledge and passion to participate. Mastering Bitcoin provides you with the knowledge you need. This book includes: A broad introduction to bitcoin--ideal for non-technical users, investors, and business executives; An explanation of the technical foundations of bitcoin and cryptographic currencies for developers, engineers, and software and systems architects; Details of the bitcoin decentralized net ...
Thoughtful Machine Learning
Thoughtful Machine Learning

Learn how to apply test-driven development (TDD) to machine-learning algorithms—and catch mistakes that could sink your analysis. In this practical guide, author Matthew Kirk takes you through the principles of TDD and machine learning, and shows you how to apply TDD to several machine-learning algorithms, including Naive Bayesian classifiers and Neural Networks. Machine-learning algorithms often have tests baked in, but they can't account for human errors in coding. Rather than blindly rely on machine-learning results as many researchers have, you can mitigate the risk of errors with TDD and write clean, stable machine-learning code. If you're familiar with Ruby 2.1, you're ready to start. ...
Arduino Workshop
Arduino Workshop

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. ...
The Book of CSS3, 2nd Edition
The Book of CSS3, 2nd Edition

CSS3 is the technology behind most of the eye-catching visuals on the Web. But the docs can be dry, murky, and full of dastardly caveats for inconsistent browser implementations. This completely updated second edition of the best-selling Book of CSS3 distills the dense technical language of the CSS3 specification into plain English and shows you what CSS3 can do now, in all major browsers. You'll find fully revised coverage of the updated syntax of gradients, grids, and flexible box layout, as well as all-new chapters on values and sizing, and graphical effects like filter effects and blend modes. ...
Eloquent JavaScript, 2nd Edition
Eloquent JavaScript, 2nd Edition

JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language. ...
Xamarin Essentials
Xamarin Essentials

Xamarin is a Mono-based suite of products that allows developers to create iOS and Android apps using C# and .NET. This learning guide is your first port of call to quickly learn Xamarin. Starting with the foundations by understanding the architecture behind Xamarin.iOS and Xamarin.Android, you will be guided through creating your first Xamarin.iOS and Xamarin.Android applications. In addition, you will learn how to utilize frameworks such as MvvmCross and Xamarin.Forms to increase the amount of code reuse. To conclude your journey, you will be shown how to develop your own Xamarin apps for distribution. Xamarin Essentials is the guide to use in order to quickly gain practical working knowledge of developing robust commercial mobile apps using C# and sharing large portions of your code base across iOS and Android apps. ...
Responsive Web Design with AngularJS
Responsive Web Design with AngularJS

AngularJS is an open source JavaScript framework, built to create dynamic web applications using HTML, JavaScript, and CSS. AngularJS has many advanced features that can be used to leverage responsive application development. Responsive Web Design with AngularJS follows a detailed step-by-step approach to explain each key concept, with sufficient code and examples. This book will teach you how to implement dynamic routing, responsive custom directives, and breakpoints for your web page, followed by a section on debugging and testing. By the end of the book, you will be able to develop and design exciting single page applications with AngularJS and make the applications responsive on different devices. With ample screenshots and code offering you a detailed insight, this book will ensure your success in developing responsive applications. ...
Building Mapping Applications with QGIS
Building Mapping Applications with QGIS

QGIS is one of the premiere open source Geographical Information Systems. While developing Python geospatial applications can be challenging, QGIS simplifies the process by combining the necessary geoprocessing libraries with a sophisticated user interface, all of which can be directly controlled using Python code. Starting with an introduction to QGIS and how to use the built-in QGIS Python Console, we will teach you how to write Python code that makes use of the geospatial capabilities of QGIS. Building on this, you will ultimately learn how to create your own sophisticated standalone mapping applications built on top of QGIS. You will learn how to use the Python Console as a window into the QGIS programming environment, and then use that environment to create your own Python scripts and plugins to customize QGIS. ...
Mastering Hadoop
Mastering Hadoop

Hadoop is synonymous with Big Data processing. Its simple programming model, "code once and deploy at any scale" paradigm, and an ever-growing ecosystem makes Hadoop an all-encompassing platform for programmers with different levels of expertise. This book explores the industry guidelines to optimize MapReduce jobs and higher-level abstractions such as Pig and Hive in Hadoop 2.0. Then, it dives deep into Hadoop 2.0 specific features such as YARN and HDFS Federation. This book is a step-by-step guide that focuses on advanced Hadoop concepts and aims to take your Hadoop knowledge and skill set to the next level. The data processing flow dictates the order of the concepts in each chapter, and each chapter is illustrated with code fragments or schematic diagrams. ...
LibGDX Game Development Essentials
LibGDX Game Development Essentials

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily. The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
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