Raspberry Pi For Dummies, 3rd EditionWith the invention of the unique credit card-sized single-board computer comes a new wave of hardware geeks, hackers, and hobbyists who are excited about the possibilities with the Raspberry Pi - and this is the perfect guide to get you started. With this down-to-earth book, you'll quickly discover why the Raspberry Pi is in high demand!
There's a reason the Raspberry Pi sold a million units in its first year, and you're about to find out why! In Raspberry Pi For Dummies, 3rd Edition veteran tech authors Sean McManus and Mike Cook make it easier than ever to get you up and running on your Raspberry Pi, from setting it up, downloading the operating system, and using the desktop environment to editing photos, playing music and videos, and programming with Scratch - and everything in between.
Covers connecting the Pi to other devices such as a keyboard, mouse, monitor, and more; Teaches you basic Linux System Admin; Explores creating simple hardware projects; Shows you how to create ...
Swift Development for the Apple WatchApple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS - and familiar with Swift - this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework.
You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem.
Learn the Watch app lifecycle, and understand how these apps interact with the user's iPhone; Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data; Design a simple glance, the non-interactive Watch component that provides quick-look information; Add functionality to the notification system, including actionable items, ...
Assessing and Improving Prediction and ClassificationAssess the quality of your prediction and classification models in ways that accurately reflect their real-world performance, and then improve this performance using state-of-the-art algorithms such as committee-based decision making, resampling the dataset, and boosting. This book presents many important techniques for building powerful, robust models and quantifying their expected behavior when put to work in your application.
Considerable attention is given to information theory, especially as it relates to discovering and exploiting relationships between variables employed by your models. This presentation of an often confusing subject avoids advanced mathematics, focusing instead on concepts easily understood by those with modest background in mathematics.
All algorithms include an intuitive explanation of operation, essential equations, references to more rigorous theory, and commented C++ source code. Many of these techniques are recent developments, still not in widesprea ...
Physically Based Shader Development for Unity 2017Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper.
By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own ...
Beginning Ruby, 3rd EditionLearn the principles behind object-oriented programming and within a few chapters create a fully functional Ruby application. You'll also gain a basic understanding of many ancillary technologies such as databases, XML, web frameworks, and networking - some of which are needed as part of a fully functioning Ruby application.
Based on the bestselling first and second editions, Beginning Ruby, 3rd Edition is a leading guide to learn Ruby from the ground up. The new edition of this book provides the same excellent introduction to Ruby as the previous editions plus updates for the newest version of Ruby 2.3 which includes new garbage collection support of symbol type objections, a new incremental garbage collector, memory management, vfork(2) with system and spawn functions and much more. This book can also be used as a textbook or companion to a textbook on beginning Ruby programming.
The light and agile Ruby programming language remains a very popular open source scripting option f ...
Agile Project Management Using Team Foundation Server 2015This book will help you get started with agile project management using Microsoft's latest releases of its market-leading Team Foundation Server (TFS) 2015, and Visual Studio Team Services (VSTS). The book demonstrates agile concepts and how to implement them using TFS/VSTS.
Many organizations are using agile practices today. Agility has become a key enabler for running better projects with more successful end results and high quality output. At the same time, adoption of TFS/VSTS has increased dramatically, from being just a new version control system in the very beginning to becoming the fully-featured market leader it is today.
In order to benefit the most from agile practices you need an Application Lifecycle Management (ALM) toolset that supports your way of working. With TFS/VSTS, Microsoft has provided a powerful tool that is very customizable. This book shows you how you can use TFS/VSTS to implement many agile practices and how they fit into a well-thought-out ALM implem ...
Building Embedded SystemsThis is a book about developing the software and hardware you never think about. We're talking about the nitty-gritty behind the buttons on your microwave, inside your thermostat, inside the keyboard used to type this description, and even running the monitor on which you are reading it now. Such stuff is termed embedded systems, and this book shows how to design and develop embedded systems at a professional level. Because yes, many people quietly make a successful career doing just that.
Building embedded systems can be both fun and intimidating. Putting together an embedded system requires skill sets from multiple engineering disciplines, from software and hardware in particular.
Whatever your background is, Building Embedded Systems is the perfect book to fill in any knowledge gaps and get you started in a career programming for everyday devices. Author Changyi Gu brings more than fifteen years of experience in working his way up the ladder in the field of embedded systems. H ...
Beginning RPG Maker MV, 2nd EditionCreate your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands.
Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain's newest role playing game development engine. ...
Beginning Backdrop CMSLearn what Backdrop CMS is and how it fulfills the role of a content management system, along with how to install and configure it. This book teaches how to create and manage content, taxonomy, users, page layouts, and menus to get the best site possible. You'll also see how to install on shared hosting – which is a focus of the Backdrop CMS team – to make hosting your website affordable.
Backdrop CMS has a very strong community, and Beginning Backdrop CMS shows you how to leverage Backdrop CMS's repository of contributed modules and themes to expand the functionality and look of your site, along with how to contribute your own material to the community.
Beginning Backdrop CMS focuses on the user who is responsible for building, maintaining, and managing an organization's website and who is interested in Backdrop CMS's ability to meet their site's requirements. It covers why you should consider using a content management system when building a new web site. ...
Cyber-Physical Attack Recovery ProceduresThis book provides a template with step-by-step instructions on how to respond and recover when hackers get into your SCADA system and cause building equipment to act erratically or fail completely. When hackers shut off the water, turn off the building power, disable the sewage effluent pumps and activate the fire alarm, you have to do something quick. It is even more alarming that hackers can do all those things at the same time—even from the other side of the planet.
Not every equipment failure or power outage is a cyber-physical attack. When your building is attacked, you probably won't suspect it was a hacker—until you see a pattern. The building control system (BCS) will act "squirrelly" and you will know—it really is a cyber-physical attack.
Once a cyber-physical attack occurs, it can mean years of court cases, job losses, higher insurance rates, and maybe even criminal litigation. It also takes years to overcome the loss of safety credibility to your emplo ...