Beginning Hybrid Mobile Application DevelopmentToday, a mobile device user prefers installed application over browsing internet; e.g. booking cab, buying movie tickets, watching you tube videos etc. Market share of mobile devices based on android, iOS & Windows Phone is considerable. Creating an installable application targeting these multiple devices involves too much of pain because of expertise required e.g. Java for android, Objective C for iOS and DotNET for Windows Phone. Shortcomings of this development approach are - more development time, it requires different expertise & involves less reusability of the code.
A solution to this problem is HTML 5, JQuery, CSS 3 based - Hybrid Mobile Applications .
These hybrid applications needs to be created once but after packaging can be deployed on multiple mobile devices like Android, iOS & Windows Phone. This kind of application development has edge over native application development.
Beginning Hybrid Mobile Application Development by Panhale can help each entit ...
Beginning Oracle Database 12c Administration, 2nd EditionBeginning Oracle Database 12c Administration is your entry point into a successful and satisfying career as an Oracle Database Administrator.
Beginning Oracle Database 12c Administration provides information that you won't find in other books on Oracle Database. You'll discover not only technical information, but also guidance on work practices that are as vital to your success as are your technical skills. The author's favorite chapter is "The Big Picture and the Ten Deliverables." (It is the editor's favorite chapter too!) If you take the lessons in that chapter to heart, you can quickly become a much better Oracle database administrator than you ever thought possible. ...
Beginning iOS 5 Games DevelopmentGame apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.
Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. ...
Beginning Smartphone Web DevelopmentToday's Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. ...
AWS for Developers For DummiesModern businesses rely on Infrastructure-as-a-Service (IaaS) - a setup in which someone else foots the bill to create application environments - and developers are expected to know how to write both platform-specific and IaaS-supported applications. If you're a developer who writes desktop and web applications but have little-to-no experience with cloud development, this book is an essential tool in getting started in the IaaS environment with Amazon Web Services.
In Amazon Web Services For Developers For Dummies, you'll quickly and easily get up to speed on which language or platform will work best to meet a specific need, how to work with management consoles, ways you'll interact with services at the command line, how to create applications with the AWS API, and so much more.
Assess development options to produce the kind of result that's actually needed; Use the simplest approach to accomplish any given task; Automate tasks using something as simple as the batch processing fea ...
Building Tools with GitHubFor your next project on GitHub, take advantage of the service's powerful API to meet your unique development requirements. This practical guide shows you how to build your own software tools for customizing the GitHub workflow. Each hands-on chapter is a compelling story that walks you through the tradeoffs and considerations for building applications on top of various GitHub technologies.
If you're an experienced programmer familiar with GitHub, you'll learn how to build tools with the GitHub API and related open source technologies such as Jekyll (site builder), Hubot (NodeJS chat robot), and Gollum (wiki).
Build a simple Ruby server with Gist API command-line tools and Ruby's "Octokit" API client; Use the Gollum command-line tool to build an image management application; Build a GUI tool to search GitHub with Python; Document interactions between third-party tools and your code; Use Jekyll to create a fully-featured blog from material in your GitHub repository; Create an Android ...
Physically Based Shader Development for Unity 2017Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper.
By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own ...
Pro JavaFX 9Use the JavaFX platform to create rich-client Java applications and discover how you can use this powerful Java-based UI platform, which is capable of handling large-scale data-driven business applications for PC as well as mobile and embedded devices. The expert authors cover the new more modular JavaFX 9 APIs, development tools, and best practices and provide code examples that explore the exciting new features provided with JavaFX 9, part of Oracle's new Java 9 release. Pro JavaFX 9: A Definitive Guide to Building Desktop, Mobile, and Embedded Java Clients also contains engaging tutorials that cover virtually every facet of JavaFX development and reference materials on JavaFX that augment the JavaFX API documentation.
Create a user interface in JavaFX; Use SceneBuilder to create a user interface; Build dynamic UI layouts in JavaFX and using the JavaFX UI controls; Create charts in JavaFX; Leverage JavaFX languages and markup. ...
Android TV Apps DevelopmentThis one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.
Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users. ...
App Development Recipes for iOS and watchOSApp Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say "It's just not worth the hassle!"
The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you'll find the right experienced-based answers to important questions like "Why do I need version control?", "Why is testing so important?" and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution.
After the introductory basics, each chapter delivers a problem statement and a solution. ...