Head First CEver wished you could learn C from a book? Head First C provides a complete learning experience for C and structured imperative programming. With a unique method that goes beyond syntax and how-to manuals, this guide not only teaches you the language, it helps you understand how to be a great programmer. You'll learn key areas such as language basics, pointers and pointer arithmetic, and dynamic memory management. Advanced topics include multi-threading and network programming - topics typically covered on a college-level course.
This book also features labs: in-depth projects intended to stretch your abilities, test your new skills, and build confidence. Head First C mimics the style of college-level C courses, making it ideal as an accessible textbook for students.
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First C uses a visually rich ...
JavaScript Pocket Reference, 3rd EditionJavaScript is the ubiquitous programming language of the Web, and for more than 15 years, JavaScript: The Definitive Guide has been the bible of JavaScript programmers around the world. This book is an all-new excerpt of The Definitive Guide, collecting the essential parts of that hefty volume into this slim yet dense pocket reference.
The first 9 chapters document the latest version (ECMAScript 5) of the core JavaScript language, covering: 1) Types, values, and variables, 2) Operators, expressions, and statements, 3) Objects and arrays, 4) Functions and classes.
The next 5 chapters document the fundamental APIs for using JavaScript with HTML5 and explain how to: 1) Interact with web browser windows, 2) Script HTML documents and document elements, 3) Modify and apply CSS styles and classes, 4) Respond to user input events, 5) Communicate with web servers, 6) Store data locally on the user's computer.
This book is a perfect companion to jQuery Pocket Reference. ...
Developing Web Applications with Haskell and YesodThis fast-moving guide introduces web application development with Haskell and Yesod, a potent language / framework combination that supports high-performing applications that are modular, type-safe, and concise. You'll work with several samples to explore the way Yesod handles widgets, forms, persistence, and RESTful content. You also get an introduction to various Haskell tools to supplement your basic knowledge of the language.
By the time you finish this book, you'll create a production-quality web application with Yesod's ready-to-use scaffolding. You'll also examine several real-world examples, including a blog, a wiki, a JSON web service, and a Sphinx search server. ...
Beginning PHP 5.3As one of the most popular open-source web-programming languages in use today, PHP is an ideal server-side scripting language that connects HTML-based web pages to a backend database for dynamic content. It allows you to create anything from a simple form-to-email script to a web forum application, a blogging platform, or a content management system. This guide introduces the PHP language and shows how to write powerful web applications using PHP. ...
Practical Computer Vision with SimpleCVSimpleCV is a cross platform (Windows, Macintosh, Linux) framework in Python that makes writing computer vision applications quick and easy. This book takes you through real world examples and applications using SimpleCV so that anyone, even with zero knowledge of computer vision, can use to create their own vision application in a few minutes with a webcam and PC. SimpleCV has its own integrated shell (command line) and code editor so you can rapidly test new techniques, load and run examples, view documentation, etc. The library also works with webcams, cell phones, the Xbox Kinect, and TI's Beagle Board and Panda Board. There are 1-click installers for every platform, so you can be up and running any of the examples included in this book in a few minutes. ...
Mobile Design Pattern GalleryWhen you're under pressure to produce a well designed, easy-to-navigate mobile app, there's no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps.
User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you're designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. ...
RabbitMQ in ActionRabbitMQ in Action is a fast-paced run through building and managing scalable applications using the RabbitMQ messaging server. It starts by explaining how message queuing works, its history, and how RabbitMQ fits in. Then it shows you real-world examples you can apply to your own scalability and interoperability challenges.
RabbitMQ in Action teaches you to build and manage scalable applications in multiple languages using the RabbitMQ messaging server. It's a snap to get started. You'll learn how message queuing works and how RabbitMQ fits in. Then, you'll explore practical scalability and interoperability issues through many examples. By the end, you'll know how to make Rabbit run like a well-oiled machine in a 24x7x365 environment.
Written for developers familiar with Python, PHP, Java, .NET, or any other modern programming language. No RabbitMQ experience required. ...
PowerShell and WMIPowerShell and WMI is an example-driven guide for administrators managing networks of Windows servers and desktops. With 150 practical examples, including ready-to-reuse scripts and techniques, you'll learn the ins and outs of automating WMI via PowerShell v3. You'll find deep coverage of all aspects of Windows administration, including IIS, DNS and Hyper-V.
PowerShell and WMI is an industrial-strength guide for administrators of Windows networks, servers, and desktops. You'll start with practical overviews of PowerShell and of WMI. Then you'll explore 150 specific examples?all with ready-to-use scripts?designed to simplify your day-to-day system management. Each tested technique is configured to load as part of a PowerShell module.
A set of handy appendixes includes references for PowerShell and WMI. Prior exposure to PowerShell and WMI is helpful but not required. ...
Discovering SQLDiscover best practices for turning data into information you can use Structured Query Language, more popularly known as SQL, is a standard database language used to create, access and manipulate data, and store and maintain information in relational databases such as Access, SQL Server, Oracle, and MySQL. If that's all you know about SQL, then you're already ahead of the curve! Assuming no prior knowledge of SQL or relational databases, author Alex Kriegel takes you on a voyage of discovery as you learn SQL basics and learn to work with data stored in a relational database. Written in a beginner-friendly tone, this guide walks you through the creation of a sample database that incorporates all the SQL concepts taught throughout the book and also introduces data modeling, query tuning, and optimization. ...
Beginning iOS Game DevelopmentWant to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial in C and Objective-C, the languages you'll need to develop for iOS. Then you'll learn how to use the Cocoa Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you'll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full gam ...