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Arduino Cookbook, 2nd Edition
Arduino Cookbook, 2nd Edition

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You'll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don't need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away - whether you're an artist, designer, hobbyist, student, or engineer. ...
The Book of Qt 4
The Book of Qt 4

Cross-platform development is a kind of holy grail, and Trolltech's Qt toolkit may well be the most promising solution yet to this development challenge. Qt is widely used for the development of GUI applications as well as console tools and servers, and it's especially appealing to programmers who need to write cross-platform applications to run on Linux/Unix, Mac, and Windows machines without having to rewrite for each platform. The Book of Qt 4 offers an in-depth explanation of Qt 4 that goes beyond the common focus on C++ programming. ...
J2ME in a Nutshell
J2ME in a Nutshell

To the experienced Java developer, J2ME (the Java 2 Micro Edition) looks just familiar enough to be tempting, but just different enough to warrant caution. J2ME in a Nutshellprovides the extra security you need when venturing into programming for cell phones, PDAs and other consumer electronic devices. It gives you the reference material you need for J2ME, together with a tutorial that leverages your existing knowledge and teaches you what is different about J2ME without boring you to tears with details you already know. ...
C++ Cookbook
C++ Cookbook

The C++ Cookbook will make your path to mastery much shorter. This practical, problem-solving guide is ideal if you're an engineer, programmer, or researcher writing an application for one of the legions of platforms on which C++ runs. The algorithms provided in C++ Cookbook will jump-start your development by giving you some basic building blocks that you don't have to develop on your own. Less a tutorial than a problem-solver, the book addresses many of the most common problems you're likely encounter--whether you've been programming in C++ for years or you're relatively new to the language. ...
The ActionScript 3.0 Quick Reference Guide
The ActionScript 3.0 Quick Reference Guide

Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language - and this guide helps you upgrade your skills to match it. ...
ZeroMQ
ZeroMQ

Dive into ZeroMQ, the smart socket library that gives you fast, easy, message-based concurrency for your applications. With this quick-paced guide, you'll learn hands-on how to use this scalable, lightweight, and highly flexible networking tool for exchanging messages among clusters, the cloud, and other multi-system environments. ZeroMQ maintainer Pieter Hintjens takes you on a tour of real-world applications, using extended examples in C to help you work with ZeroMQ's API, sockets, and patterns. Learn how to use specific ZeroMQ programming techniques, build multithreaded applications, and create your own messaging architectures. You'll discover how ZeroMQ works with several programming languages and most operating systems - with little or no cost. ...
Etudes for Erlang
Etudes for Erlang

In this book, you will find descriptions of programs that you can write in Erlang. The programs will usually be short, and each one has been designed to provide practice material for a particular Erlang programming concept. These programs have not been designed to be of considerable difficulty, though they may ask you to stretch a bit beyond the immediate material and examples that you find in the book Introducing Erlang. ...
Programming the Mobile Web, 2nd Edition
Programming the Mobile Web, 2nd Edition

With the second edition of this popular book, you'll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today's smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web. Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web design techniques, offline storage, mobile design patterns, and new mobile browsers, platforms, and hardware APIs. ...
JSTL in Action
JSTL in Action

JSTL is an important simplification of the Java web platform. With JSTL, page authors can now write dynamic pages using standard HTML-like tags and an easy-to-learn expression language. JSTL is a standard from the Java Community Process, and its expression language will become part of JSP 2.0. JSTL in Action shows you how to write rich, dynamic web pages without programming. From simple loops to tricky XML processing, every feature of JSTL is covered and exercised in numerous useful examples. Whether you are a novice page author or an experienced Java programmer, this book shows you easy ways to create powerful web sites. ...
Eclipse
Eclipse

Eclipse, the popular Java integrated development environment (IDE) provides an elegant and powerful remedy for this common, frustrating scenario. It doesn't just catch your errors before you compile, it also suggests solutions. All you need to do is point and click. And it's free - what could be better? Still, if you're like most programmers, mastering a newtechnology--no matter how productive it will make you in the long run - is going to take a chunk out of your productivity now. You want to get up to speed quickly without sacrificing efficiency. ...
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