Introducing StarlingStarling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. ...
Programming Amazon EC2If you plan to use Amazon Web Services to run applications in the cloud, the end-to-end approach in this book will save you needless trial and error. You'll find practical guidelines for designing and building applications with Amazon Elastic Compute Cloud (EC2) and a host of supporting AWS tools, with a focus on critical issues such as load balancing, monitoring, and automation.
How do you move an existing application to AWS, or design your application so that it scales effectively? How much storage will you require? Programming Amazon EC2 not only helps you get started, it will also keep you going once you're successfully positioned in the cloud. This book is a must-read for application architects, developers, and administrators. ...
Objective-C Phrasebook, 2nd EditionObjective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C.
The second edition of Objective-C Phrasebook has been updated for the new version of Objective-C supported by Apple's LLVM compiler 3.0 on OS X 10.7 and iOS 5, and includes new coverage of ARC and other Objective-C features introduced with recent versions of Xcode. ...
Python and AWS CookbookIf you intend to use Amazon Web Services (AWS) for remote computing and storage, Python is an ideal programming language for developing applications and controlling your cloud-based infrastructure. This cookbook gets you started with more than two dozen recipes for using Python with AWS, based on the author's boto library.
You'll find detailed recipes for working with the S3 storage service as well as EC2, the service that lets you design and build cloud applications. Each recipe includes a code solution you can use immediately, along with a discussion of why and how the recipe works. You also get detailed advice for using boto with AWS and other cloud services. ...
ActionScript Developer's Guide to PureMVCGain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application.
Through clear explanations and numerous ActionScript code examples, you'll learn best practices for using the framework's classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way. ...
Developing BlackBerry Tablet Applications with Flex 4.5Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application for Blackberry Tablets from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Blackberry APIs, and get complete code examples for working with tablet components - including the accelerometer, GPS unit, camera, file system, and multitouch screen. This is an ideal resource no matter how much Flex experience you have. ...
Managing Infrastructure with PuppetGet started with Puppet, and learn how this popular configuration management framework helps you automate your servers. This concise introduction shows you how to use Puppet's tools and templates to organize and execute configuration plans on Linux, Unix, and Windows servers. Through code samples and real-world examples, you'll learn how to manage pools of servers and virtual instances, and how to administer access control. If you're new to Puppet, but familiar with systems administration and Ruby language basics, this book is the ideal way to start using this open source framework. ...
Graphics and Animation on iOSJazz up your iPhone and iPad apps with some slick graphics and animation - and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want.
The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. ...
Getting Started with OAuth 2.0Whether you develop web applications or mobile apps, the OAuth 2.0 protocol will save a lot of headaches. This concise introduction shows you how OAuth provides a single authorization technology across numerous APIs on the Web, so you can securely access users data - such as user profiles, photos, videos, and contact lists - to improve their experience of your application.
Through code examples, step-by-step instructions, and use-case examples, you'll learn how to apply OAuth 2.0 to your server-side web application, client-side app, or mobile app. Find out what it takes to access social graphs, store data in a user's online filesystem, and perform many other tasks. ...
Introducing HTML5 Game DevelopmentMaking video games is hard work that requires technical skills, a lot of planning, and - most critically - a commitment to completing the project. With this hands-on guide, you'll learn step-by-step how to create a real 2D game from start to finish. In the process, you'll use Impact, the JavaScript game framework that works with HTML5's Canvas element.
Not only will you pick up important tips about game design, you'll also learn how to publish Impact games to the Web, desktop, and mobile - including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. ...