Programming 3D Applications with HTML5 and WebGLCreate high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL - the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
In two parts - Foundations and Application Development Techniques - author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. ...
Design Accessible Web Sites"Accessibility" has a reputation of being dull, dry, and unfriendly toward graphic design. But there is a better way: well-styled semantic markup that lets you provide the best possible results for all of your users. This book will help you provide images, video, Flash and PDF in an accessible way that looks great to your sighted users, but is still accessible to all users. ...
Pragmatic Version Control Using GitThere's a change in the air. High-profile projects such as the Linux Kernel, Mozilla, Gnome, and Ruby on Rails are now using Distributed Version Control Systems (DVCS) instead of the old stand-bys of CVS or Subversion.
Git is a modern, fast DVCS. But understanding how it fits into your development can be a daunting task without an introduction to the new concepts. Whether you're just starting out as a professional programmer or are an old hand, this book will get you started using Git in this new distributed world. ...
Designed for UseWeaving together hands-on techniques and fundamental concepts, you'll learn how to make usability the cornerstone of your design process. Each technique chapter explains a specific approach you can use during the design process to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations.
Filled with illustrations and supported by psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation – the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for, and what to avoid, in creating products that people will be excited about. ...
Creating E-Learning Games with UnityUnity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning objectives.
eLearning Game Programming in Unity is a practical, hands-on guide to programming eLearning games. You will encounter a step-by-step approach to developing a 3D game that is interactive and engaging, built around sound teaching pedagogy and game theory. ...
Making Sense of NoSQLIf you want to understand and perhaps start using the new data storage and analysis technologies that go beyond the SQL database model, this book is for you. Written in plain language suitable for technical managers and developers, and using many examples, use cases, and illustrations, this book explains the concepts, features, benefits, potential, and limitations of NoSQL.
Making Sense of NoSQL starts by comparing familiar database concepts to the new NoSQL patterns that augment or replace them. Then, you'll explore case studies on big data, search, reliability, and business agility that apply these new patterns to today's business problems. You'll see how NoSQL systems can leverage the resources of modern cloud computing and multiple-CPU data centers. The final chapters show you how to choose the right NoSQL technologies for your own needs. ...
Disaster Recovery using VMware vSphere Replication and vCenter Site Recovery ManagerVMware vCenter Site Recovery Manager automates disaster recovery in a manner that no other solution does. It is programmed to leverage array-based replication and VMware's proprietary vSphere Replication engine.
This book will familiarize you with the concepts of disaster recovery using vCenter Site Recovery Manager and vSphere Replication.
You will learn how to deploy and confi gure vSphere Replication in the standalone mode to replicate virtual machines. You will also learn how to use vCenter Site Recovery Manager to leverage array-based replication or vSphere Replication, form Recovery Plans and orchestrate them to perform a test, Planned Migration, Failover, or Failback. ...
Internet, Phone, Mail, and Mixed-Mode Surveys, 4th EditionFor over two decades, Dillman's classic text on survey design has aided both students and professionals in effectively planning and conducting mail, telephone, and, more recently, Internet surveys. The new edition is thoroughly updated and revised, and covers all aspects of survey research. It features expanded coverage of mobile phones, tablets, and the use of do-it-yourself surveys, and Dillman's unique Tailored Design Method is also thoroughly explained. This invaluable resource is crucial for any researcher seeking to increase response rates and obtain high-quality feedback from survey questions. Consistent with current emphasis on the visual and aural, the new edition is complemented by copious examples within the text and accompanying website. ...
Essential Mobile Interaction DesignMobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user.
This tutorial requires virtually no design or programming knowledge. Even if you've never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. ...
A Game Design VocabularyWhy aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them.
Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level. ...