Human-Computer Interaction in Game Development with PythonDeepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions.
You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python.
Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The questio ...
Introduction to Python for Computational Science and EngineeringThis book summarises a number of core ideas relevant to Computational Engineering and Scientific Computing using Python. The emphasis is on introducing some basic Python (programming) concepts that are relevant for numerical algorithms. The later chapters touch upon numerical libraries such as numpy and scipy each of which deserves much more space than provided here. We aim to enable the reader to learn independently how to use other functionality of these libraries using the available documentation (online and through the packages itself). ...
Functional Programming in KotlinFunctional Programming in Kotlin is a reworked version of the bestselling Functional Programming in Scala, with all code samples, instructions, and exercises translated into the powerful Kotlin language. In this authoritative guide, you'll take on the challenge of learning functional programming from first principles. Complex concepts are demonstrated through exercises that you'll love to test yourself against. You'll start writing Kotlin code that's easier to read, easier to reuse, better for concurrency, and less prone to bugs and errors.
Improve performance, increase maintainability, and eliminate bugs! How? By programming the functional way. Kotlin provides strong support for functional programming, taking a pragmatic approach that integrates well with OO codebases. By applying the techniques you'll learn in this book, your code will be safer, less prone to errors, and much easier to read and reuse.
Functional Programming in Kotlin teaches you how to design and write Kotlin a ...
Grokking Machine LearningGrokking Machine Learning teaches you how to apply ML to your projects using only standard Python code and high school-level math. No specialist knowledge is required to tackle the hands-on exercises using Python and readily available machine learning tools. Packed with easy-to-follow Python-based exercises and mini-projects, this book sets you on the path to becoming a machine learning expert.
Discover powerful machine learning techniques you can understand and apply using only high school math! Put simply, machine learning is a set of techniques for data analysis based on algorithms that deliver better results as you give them more data. ML powers many cutting-edge technologies, such as recommendation systems, facial recognition software, smart speakers, and even self-driving cars. This unique book introduces the core concepts of machine learning, using relatable examples, engaging exercises, and crisp illustrations.
Grokking Machine Learning presents machine learning algorithm ...
Git for Electronic Circuit DesignWork with Git and avoid dangerous mishaps in this popular, cooperative environment, even if you have no software engineering background or previous experience with Git. This book will teach you the basic principles of working cooperatively in Git with software engineers and other team members to handle issues the GUI can't.
You'll start by learning the fundamentals of the Git environment and commands. Concepts such as commits, branches, and Git organization are discussed. To avoid bogging you down with software terminology, advanced topics like setting up a Git server are ignored. Descriptions are worded to keep you away from technical specifications. Examples are presented in easily digestible text files and focus on realistic scenarios and concerns without delving into one-off or advanced, oddball situations. You can see the results without focusing on the jargon.
Once you understand the basics of Git, you'll design a digital system circuit using a computer aided design (CAD) ...
Data-Driven Alexa SkillsDesign and build innovative, custom, data-driven Alexa skills for home or business. Working through several projects, this book teaches you how to build Alexa skills and integrate them with online APIs. If you have basic Python skills, this book will show you how to build data-driven Alexa skills. You will learn to use data to give your Alexa skills dynamic intelligence, in-depth knowledge, and the ability to remember.
Data-Driven Alexa Skills takes a step-by-step approach to skill development. You will begin by configuring simple skills in the Alexa Skill Builder Console. Then you will develop advanced custom skills that use several Alexa Skill Development Kit features to integrate with lambda functions, Amazon Web Services (AWS), and Internet data feeds. These advanced skills enable you to link user accounts, query and store data using a NoSQL database, and access real estate listings and stock prices via web APIs. ...
SQL Server Backup and RestoreIn this book, you'll discover how to perform each of these backup and restore operations using SQL Server Management Studio (SSMS), basic T-SQL scripts and Redgate's SQL Backup tool. Capturing backups using SSMS or simple scripts is perfectly fine for one-off backup operations, but any backups that form part of the recovery strategy for any given database must be automated and you'll also want to build in some checks that, for example, alert the responsible DBA immediately if a problem arises. The tool of choice in this book for backup automation is Redgate's SQL Backup Pro. Building your own automated solution will take a lot of work, but we do offer some advice on possible options, such as PowerShell scripting, T-SQL scripts and SQL Server Agent jobs ...
Laravel Collections UnraveledIn "Laravel Collections Unraveled" we are going to see just what is so amazing about this class by digging down under the hood to understand the full range of functions availalble, and create practical examples of each of them that we can use right away. In the process, we're going to perhaps improve our basic PHP skills a bit by getting more familiar with ArrayObjects, CachingIterators, IteratorAggregates and some other handy tools. ...
Advanced Analytics with PySparkThe amount of data being generated today is staggering and growing. Apache Spark has emerged as the de facto tool to analyze big data and is now a critical part of the data science toolbox. Updated for Spark 3.0, this practical guide brings together Spark, statistical methods, and real-world datasets to teach you how to approach analytics problems using PySpark, Spark's Python API, and other best practices in Spark programming.
Data scientists Akash Tandon, Sandy Ryza, Uri Laserson, Sean Owen, and Josh Wills offer an introduction to the Spark ecosystem, then dive into patterns that apply common techniques-including classification, clustering, collaborative filtering, and anomaly detection, to fields such as genomics, security, and finance. This updated edition also covers NLP and image processing.
If you have a basic understanding of machine learning and statistics and you program in Python, this book will get you started with large-scale data analysis.
Familiarize yourself wi ...
Introduction to Game Design, Prototyping, and Development, 3rd EditionA hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, 3rd Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn.
This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good codi ...