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Java EE 6 Pocket Guide
Java EE 6 Pocket Guide

This handy guide provides an overview of Java Enterprise Edition 6's main technologies and includes extensive, easy-to-understand code samples that demonstrate the platform's many improvements. You'll quickly understand how Java EE 6 simplifies the process of developing and deploying web and enterprise applications. ...
Building 3D Models with modo 701
Building 3D Models with modo 701

Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money. Building 3D Models with modo 701 will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time. ...
Java 8 in Action
Java 8 in Action

Java 8 in Action is a clearly written guide to the new features of Java 8. The book covers lambdas, streams, and functional-style programming. With Java 8's functional features you can now write more concise code in less time, and also automatically benefit from multicore architectures. It's time to dig in! Every new version of Java is important, but Java 8 is a game changer. Java 8 in Action is a clearly written guide to the new features of Java 8. It begins with a practical introduction to lambdas, using real-world Java code. Next, it covers the new Streams API and shows how you can use it to make collection-based code radically easier to understand and maintain. It also explains other major Java 8 features including default methods, Optional, CompletableFuture, and the new Date and Time API. ...
Mongoose for Application Development
Mongoose for Application Development

Mongoose is all about putting the data model where it should be: in your application. You can control everything from within your application in JavaScript, eliminating the need to work with the database or a separate management system. Mongoose for Application Development is a practical, hands-on guide that takes you from installing the technology stack through the steps of developing a web application. It covers the key features of Mongoose and how to use them to rapidly develop a Node.js and MongoDB application. This book introduces the full technology stack of Node.js, MongoDB, Express, and Mongoose. It will take you through the process of building an application on this stack with a focus on how Mongoose makes the process quicker and easier. ...
Puppet Essentials
Puppet Essentials

With this book, you'll be up and running with using Puppet to manage your IT systems. Dive right in with basic commands so that you can use Puppet right away, and then blitz through a series of illustrative examples to get to grips with all the most important aspects and features of Puppet. Install Puppet, write your first manifests, and then immediately put the Puppet tools to real work. Puppet Essentials reveals the innovative structure and approach of Puppet through step-by-step instructions to follow powerful use cases. Learn common troubleshooting techniques and the master/agent setup as well as the building blocks for advanced functions and topics that push Puppet to the limit, including classes and defined types, modules, resources, and leveraging the flexibility and expressive power implemented by Facter and the Hiera toolchain. ...
FL Studio Cookbook
FL Studio Cookbook

Developed by the Belgian company Image-Line, FL Studio is a top-of-the-range digital audio workstation. FL Studio is used to make your own style of songs and share them with your friends, family, and the world. This book shows you how to create music in various genres including but not limited to indie rock, pop, hip-hop, and experimental. You will learn the exact steps that you need to take while setting up your personal studio, composing music, adding effects, and making a high-quality music production. You will learn how to build drum beats, layer your song with harmonies and vocals, and mix sounds like a professional engineer. All in all, this book clarifies how to make a quality music production in the digital age. ...
Mastering Hadoop
Mastering Hadoop

Hadoop is synonymous with Big Data processing. Its simple programming model, "code once and deploy at any scale" paradigm, and an ever-growing ecosystem makes Hadoop an all-encompassing platform for programmers with different levels of expertise. This book explores the industry guidelines to optimize MapReduce jobs and higher-level abstractions such as Pig and Hive in Hadoop 2.0. Then, it dives deep into Hadoop 2.0 specific features such as YARN and HDFS Federation. This book is a step-by-step guide that focuses on advanced Hadoop concepts and aims to take your Hadoop knowledge and skill set to the next level. The data processing flow dictates the order of the concepts in each chapter, and each chapter is illustrated with code fragments or schematic diagrams. ...
LibGDX Game Development Essentials
LibGDX Game Development Essentials

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily. The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX ...
Hello App Inventor!
Hello App Inventor!

Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. ...
Android for the BeagleBone Black
Android for the BeagleBone Black

This book explores using the Android OS on the BeagleBone Black hardware platform and provides an introduction to Android's unique approach to hardware interfacing. You'll be walked through the process of installing and configuring Android on your BeagleBone Black, as well as preparing your PC development environment to create Android applications that directly interface with hardware devices. Several example projects within this book introduce you to using the GPIO, SPI, and I2C hardware interfaces of the BeagleBone Black. You'll create Android apps that communicate directly with actual hardware components such as sensors, memory chips, switches, and LEDs. Step-by-step guidance through both the software and hardware portions of these projects is provided. Combining all of the previous projects into a single project that uses GPIO, SPI, and I2C together, you will explore the details of creating an advanced hardware interfacing app. Finally, you'll be provided with information on tra ...
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