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Oracle Solaris 11: First Look
Oracle Solaris 11: First Look

Understand the new Solaris packaging system. Master the role of zones in Solaris 11 with some new utilities, new features, and some mandatory differences in basic setup and usage. Get started with some security features and improvements. Discover features of the ZFS file system in Solaris 11. ...
Microsoft Dynamics NAV 2009 Programming Cookbook
Microsoft Dynamics NAV 2009 Programming Cookbook

Write NAV programs to do everything from finding data in a table to integration with an instant messenger client. Develop your own .NET code to perform tasks that NAV cannot handle on its own. Work with SQL Server to create better integration between NAV and other systems. Learn to use the new features of the NAV 2009 Role Tailored Client. Easy-to-read recipes with detailed explanations and images. Maximize your learning with short tutorials that tell you exactly what you need to know without all of the fluff. ...
NHibernate 3.0 Cookbook
NHibernate 3.0 Cookbook

NHibernate is an innovative, flexible, scalable, and feature-complete open source project for data access. Although it sounds like an easy task to build and maintain database applications, it can be challenging to get beyond the basics and develop applications that meet your needs perfectly. The NHibernate Cookbook explains each feature of NHibernate 3.0 in detail through example recipes that you can quickly apply to your applications. Set yourself free from stored procedures and inline SQL. Quite simply, if you build .NET applications that use databases, this book is for you. ...
Force.com Tips and Tricks
Force.com Tips and Tricks

Force.com is an extremely powerful, scalable and secure cloud platform, delivering a complete technology stack covering the ground from database and security to workflow and user interface. Force.com Tips and Tricks starts with very basic admin tasks and gradually moves to hard-core coding tips and tricks for the multitenant Force.com platform. The book starts with the basics of Cloud Computing and Principles and constructs of Force.com. The book then swiftly move to detailed coverage of Salesforce analytics. The book also shows how to set up development environments and and gives detailed understanding of tools and destinations that every Force.com developer should know. ...
LWUIT 1.1 for Java ME Developers
LWUIT 1.1 for Java ME Developers

The Lightweight UI Toolkit (LWUIT), an open source Java library, offers Java ME developers an easy-to-use API for creating impressive user interfaces with a device-independent look and feel. The LWUIT library contains many components and tools for bringing consistency and visual gloss to the user interface of your applications, and this book will take you through all of this, to help you get the user interfaces you want. ...
Facebook Graph API Development with Flash
Facebook Graph API Development with Flash

This book takes you through everything you need to know to integrate your AS3 apps and games with Facebook accompanied by illustrative screenshots and short quizzes.It presents you with in depth coverage of the key underlying concepts such as creating a basic application that runs inside Facebook and exploring the Graph API which greatly simplifies how developers can retrieve data. This book also covers topics on security, permissions and authentication features on Facebook. ...
Windows Server 2012 Hyper-V
Windows Server 2012 Hyper-V

Over a short span of time, server virtualization has been one of the most rapidly adopted technologies in IT business. Microsoft Hyper-V is a hardware-assisted hypervisor product, available as a server role in the Windows Server operating system. Windows Server 2012 Hyper-V provides cutting-edge server virtualization features for a scalable, flexible, and highly available virtual machine infrastructure. "Windows Server 2012 Hyper-V: Deploying Hyper-V Enterprise Server Virtualization Platform" is a comprehensive guide, which starts itself from basic virtualization and server consolidation concepts, and then goes deeper for discussing advanced topics, such as a Hyper-V scalability, failover, and virtual machine migration. ...
Developing Mobile Games with Moai SDK
Developing Mobile Games with Moai SDK

Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure. Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games. ...
Unity 4.x Game AI Programming
Unity 4.x Game AI Programming

This book fills the gap between artificial intelligence (AI) books designed to learn underlying AI algorithms and general Unity3D books written to cover basic scene setup and scripting in Unity3D. Game AI Scripting in Unity3D covers implementing AI techniques such as flocking, pathfinding, path following, and behavior trees in Unity3D with example projects. Game AI Scripting in Unity3D will show you how to apply AI techniques to your Unity3D projects using C# as the scripting language. Unlike other AI books and Unity3D books, this book tries to focus more on the application of AI techniques in the Unity3D engine, with sample projects that demonstrate finite state machines (FSMs), pathfinding, steering, navigation graphs, and behavior trees techniques. ...
HTML5 Game Development with ImpactJS
HTML5 Game Development with ImpactJS

ImpactJS is a JavaScript library specially geared towards building 2-dimensional games. It is intuitive and versatile and allows the game developer to get results in no time while keeping an easy overview when games grow more complex. Games built with ImpactJS can be published on websites and even as an app on both Android and iOS. With HTML5 Game Development with ImpactJS, building games for the Web and app markets has never been so easy. Using the ImpactJS JavaScript engine, you only need this book and basic knowledge of JavaScript in order to build and publish your own game. ...
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