MacRuby in ActionMacRuby in Action is a tutorial for Ruby developers who want to code for Mac OS X without learning Objective-C. You'll learn the ins and outs of the MacRuby language, including straightforward examples of creating OS X applications using Cocoa components.
MacRuby in Action teaches Ruby developers how to code OS X applications in Ruby. You'll explore key Cocoa design patterns, along with a few twists that MacRuby makes possible. You'll also pick up high-value techniques including system scripting, automated testing practices, and getting your apps ready for the Mac App Store.
Written for Rubyists. No experience with Cocoa, Objective-C, or Mac OS X required. ...
RabbitMQ in ActionRabbitMQ in Action is a fast-paced run through building and managing scalable applications using the RabbitMQ messaging server. It starts by explaining how message queuing works, its history, and how RabbitMQ fits in. Then it shows you real-world examples you can apply to your own scalability and interoperability challenges.
RabbitMQ in Action teaches you to build and manage scalable applications in multiple languages using the RabbitMQ messaging server. It's a snap to get started. You'll learn how message queuing works and how RabbitMQ fits in. Then, you'll explore practical scalability and interoperability issues through many examples. By the end, you'll know how to make Rabbit run like a well-oiled machine in a 24x7x365 environment.
Written for developers familiar with Python, PHP, Java, .NET, or any other modern programming language. No RabbitMQ experience required. ...
Beginning iOS Game DevelopmentWant to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial in C and Objective-C, the languages you'll need to develop for iOS. Then you'll learn how to use the Cocoa Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you'll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full gam ...
SharePoint 2010 at WorkIf you work with SharePoint, you may have discovered that there are countless tricks for using this platform to solve real-world problems - and you certainly wouldn't mind learning some of them. That's the purpose behind EndUserSharePoint, a community site that lets end users share ingenious new ways for putting SharePoint to work.
This insightful and entertaining book presents a compilation of popular, well-written articles from the site, published by contributors for people who use SharePoint at their companies but don't have access to its technical server side. Each engaging story puts you into the narrative as a participant, rather than a passive observer, so you can easily visualize the situation and share the "aha!" solution with the author. Learn some tricks, gain some insight - and have fun doing it. ...
Building Web Apps for Google TVBy integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills - in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform.
This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of households. ...
Automating ActionScript Projects with Eclipse and AntAutomating repetitive programming tasks is easier than many Flash / AS3 developers think. With the Ant build tool, the Eclipse IDE, and this concise guide, you can set up your own "ultimate development machine" to code, compile, debug, and deploy projects faster. You’ll also get started with versioning systems, such as Subversion and Git.
Create a consistent workflow for multiple machines, or even complete departments, with the help of extensive Ant code samples. If you want to work smarter and take your skills to a new level, this book will get you on the road to automation - with Ant. ...
Planning and Managing Drupal ProjectsIf you're a solo website designer or part of a small team itching to build interesting projects with Drupal, this concise guide will get you started. Drupal's learning curve has thrown off many experienced designers, particularly the way it handles design challenges. This book shows you the lifecycle of a typical Drupal project, with emphasis on the early stages of site planning. Learn how to efficiently estimate and set up your own project, so you can focus on ways to make your vision a reality, rather than let project management details constantly distract you. ...
Flash CS6: The Missing ManualYou can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult - unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you'll move from the basics to power-user tools with ease. ...
Exploring Everyday Things with R and RubyIf you're curious about how things work, this fun and intriguing guide will help you find real answers to everyday problems. By using fundamental math and doing simple programming with the Ruby and R languages, you'll learn how to model a problem and work toward a solution.
All you need is a basic understanding of programming. After a quick introduction to Ruby and R, you'll explore a wide range of questions by learning how to assemble, process, simulate, and analyze the available data. You'll learn to see everyday things in a different perspective through simple programs and common sense logic. Once you finish this book, you can begin your own journey of exploration and discovery. ...
Team GeekIn a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done.
Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you've spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the "soft skills" of software engineering, you can have a much greater impact for the same amount of effort. ...