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Learning Android Game Programming
Learning Android Game Programming

The book starts with an up-to-the-minute overview of today's Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You'll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3). ...
Pro Smartphone Cross-Platform Development
Pro Smartphone Cross-Platform Development

Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you'll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you'll learn the art of creating applications that will run across all devices. You'll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft. ...
Learning Java by Building Android Games
Learning Java by Building Android Games

Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. ...
Android Developer Tools Essentials
Android Developer Tools Essentials

Android development can be challenging, but through the effective use of Android Developer Tools (ADT), you can make the process easier and improve the quality of your code. This concise guide demonstrates how to build apps with ADT for a device family that features several screen sizes, different hardware capabilities, and a varying number of resources. With examples in Windows, Linux, and Mac OS X, you'll learn how to set up an Android development environment and use ADT with the Eclipse IDE. Also, contributor Donn Felker introduces Android Studio, a Google IDE that will eventually replace Eclipse. ...
Sams Teach Yourself Android Application Development in 24 Hours, 2nd Edition
Sams Teach Yourself Android Application Development in 24 Hours, 2nd Edition

Android is the world's #1 mobile development platform, and with the new Android 3.0, it's becoming as popular for tablets as it is for smartphones. If you are a beginner, in just 24 lessons of one hour or less, this friendly, full-color book will help you master modern Android development. You can build a fully-featured app from scratch, learning all the skills you'll need to create your own. Each lesson builds on prior chapters, providing a solid foundation for success. This edition is thoroughly updated for Android's newest features and development tools, while still supporting the popular Android 2.0. ...
Android Apps for Absolute Beginners
Android Apps for Absolute Beginners

Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started. ...
Android Apps for Absolute Beginners, 2nd Edition
Android Apps for Absolute Beginners, 2nd Edition

Anybody can start building simple apps for the Android platform, and this book will show you how! Recently updated to include Android Jelly Bean, Android Apps for Absolute Beginners, 2nd Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. ...
Offline First Web Development
Offline First Web Development

When building mobile apps, it's easy to forget about the moments when your users lack a good Internet connection. Put your phone in airplane mode, open a few popular apps, and you'll quickly see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps might handle being offline better - but very few do it well. A poor offline experience will result in frustrated users who will abandon your app, or worse, turn to your competitor's apps! Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you'll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst-case scenario, could save you countless hours of wasted effort. ...
Android Wireless Application Development, 2nd Edition
Android Wireless Application Development, 2nd Edition

This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today's best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware. Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complet ...
Android Apps for Absolute Beginners, 3rd Edition
Android Apps for Absolute Beginners, 3rd Edition

Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. ...
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