Introducing Qt 6Get started quickly with Qt, the popular open source C++ framework for building C++-based applications and games. This book will have you building both fully functional desktop and mobile applications in no time, including some simple game applications.
Introducing Qt 6 begins by guiding you in setting up your tools and environment, and then walks you through the first "baby steps" of Qt framework. Next, you'll learn the basics of how project and app structure are set up using Qt. Then, you'll begin your first real hands-on projects using Qt, including a task and problem management application and two games.
As you progress, you can enhance these apps and games using additional Qt components and features. The book then delves into advanced topics in Qt, learning above and beyond what the Qt docs can offer, including local storage, C++ integration, deployment to Windows and Android, custom components and how to work with them.
Upon completing this book, you'll come away know ...
Learning HTML5 CanvasThe Canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Through WebGL it allows 3D shapes and images to be displayed. HTML5 Canvas also helps in making 2D games.
It is an unofficial and free HTML5 Canvas book created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow. ...
Introduction to Blender 3.0Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools - mesh modeling and sculpting - to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. ...
Mastering Excel Through ProjectsMaster Excel in less than two weeks with this unique project-based book! Let's face it, we all master skills in our own way, but building a soup-to-nuts project is one of the best ways to make learning stick and get up to speed quickly. Whether you are just getting started with Excel or are an experienced user, this book will elevate your knowledge and skills. For a beginner, the micro examples in each chapter will warm you up before you dive into the projects. For experienced users, the projects, especially those with table setup considerations, will help you become more creative in your interactions with Excel.
Readers will benefit from building eight unique projects, each covering a different topic, including a word game, a food nutrition ranking, a payroll (tax withholding) calculation, an encryption, a two-way table, a Kaplan-Meier analysis, a data analysis via a pivot table and the K-means Clustering data mining method. Through these projects, you will experience firsthand how ...
Practical Simulations for Machine LearningSimulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That's just the beginning.
With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential.
You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine; Use a game engine to synthesize images for use as training data; Create simulation environments designed for training deep reinforcement learning and imitation learning models; Us ...
HackSpace Magazine: Issue 55There's a huge range of computer-controlled machines used by makers - 3D printers, laser cutters, CNC mills and more - but the plotter is the easiest to make. This makes it a great build for getting started in the world of computer-controlled machines. For around $15 you can create your own drawing machine with our guide.
- Learn how hydraulics work
- All you need to know about lubrication
- Make your own Guitar-Hero style controller
- And much more ...
Taking Blender to the Next LevelIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3 ...
Coding Roblox Games Made Easy, 2nd EditionRoblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost.
Coding Roblox Games Made Easy, 2nd Edition, builds a solid foundation of the concepts you need to embark on the journey of building two end-to-end games in Roblox in increasing order of complexity.
For the first game, you will create obstacles and traps for an obstacle course game (obby) and overcome them to win the game alongside other players and earn rewards. In the next game, you will manage player avatars, their weapons, a battlefield and add programming logic for the players to find their weapons and fight, with a reward for the last player standing.
Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, mon ...
HackSpace Magazine: Issue 56From component choice, to packaging, to marketing, to the million other things that you need to do when you scale up production, we'll help you turn your project into a product - and along the way it'll help you be a better maker.
- Build a rocket-powered wing-wing glider out of balsa wood and 3D printed parts (it's like the space shuttle, but smaller and cheaper, and dare we say it, better);
- Discover new things to do with concrete, if you're lucky enough to have a bag of cement to spare;
- Control the brightness of addressable LEDs with the magic of dithering;
- Make hobby electronics projects without feeling like you're ruining the planet. ...
Building Games with FlutterWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multip ...