Create Mobile Games with CoronaDevelop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. ...
Beginning Java Game Development with LibGDXDesign and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).
Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to inc ...
Pro PHP and jQuery, 2nd EditionTake advantage of the improved performance and reduced memory requirements of PHP version 7, and learn to utilize the new built-in PHP functions and features such as typed variable enforcement with declare(strict_types=1) and the new available data types, scalar type declarations for function arguments and return statements, constant arrays using define(), argument unpacking with the ... operator, integer division with intdiv(), the null coalesce operator, the spaceship operator, new exception types, and improvements to existing features.
Pro PHP and jQuery, Second Edition is for intermediate level programmers interested in building web applications using jQuery and PHP. Updated for PHP version 7 and the latest version of jQuery, this book teaches some advanced PHP techniques and it shows you how to take your dynamic applications to the next level by adding a JavaScript layer using the jQuery framework and APIs.
After reading and using this book, you'll come away having built a f ...
Unreal Engine Game Development BlueprintsWith the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers.
Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games.
We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single playe ...
Creating Development Environments with VagrantVagrant is a tool for building complete development environments. With an easy-to-use workflow and focus on automation, Vagrant lowers development environment setup time, increases development / production parity, and makes the "it works on my machine" excuse a thing of the past.
"Creating Development Environments with Vagrant" is a practical, hands-on guide that walks you through the functionality of Vagrant, Puppet, and Chef to create powerful and flexible virtual development environments. Create your own virtualization environments containing configurations for different projects so that you can simulate complicated environments that can be easily shared with colleagues to get your projects up and running quickly and effortlessly. ...
Getting Started with LLVM Core LibrariesLLVM is a bleeding edge compiler technology framework. Easily extendable and designed as a multitude of libraries, LLVM provides a smooth experience for compiler newcomers and reduces the steep learning curve often associated with compiler development.
To start, this book will show you how to configure, build, and install LLVM libraries, tools, and external projects. Next, you will be introduced to LLVM design and how it works in practice throughout each LLVM compiler stage: frontend, IR, backend, the JIT engine, cross-compilation capabilities, and the plugin interface. With multiple hands-on examples and source code snippets, Getting Started with LLVM Core Libraries ensures a solid and smooth first step into the LLVM compiler development environment. ...
Learning C++ by Creating Games with UE4Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation.
Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++. ...
Fast Data Processing with SparkSpark is a framework for writing fast, distributed programs. Spark solves similar problems as Hadoop MapReduce does but with a fast in-memory approach and a clean functional style API. With its ability to integrate with Hadoop and inbuilt tools for interactive query analysis (Shark), large-scale graph processing and analysis (Bagel), and real-time analysis (Spark Streaming), it can be interactively used to quickly process and query big data sets.
Fast Data Processing with Spark covers how to write distributed map reduce style programs with Spark. The book will guide you through every step required to write effective distributed programs from setting up your cluster and interactively exploring the API, to deploying your job to the cluster, and tuning it for your purposes. ...
Learning Selenium Testing Tools with PythonSelenium WebDriver is a popular automated testing tool for web applications. Python is one of the top programming languages and when used with Selenium it can automate and test web applications. Using Python's unittest module, you can write test cases in Selenium. Over the years, Selenium has become a very powerful testing platform and many organizations are adopting Selenium WebDriver for creating automated user interface tests.
The book's main aim is to cover the fundamentals related to Python Selenium testing. You will learn how the Selenium WebDriver Python API can be integrated with CI and Build tools to allow tests to be run while building applications. This book will guide you through using the Selenium WebDriver Python client library as well as other tools from the Selenium project. Towards the end of this book, you'll get to grips with Selenium Grid, which is used for running tests in parallel using nodes for cross-browser testing. It will also give you a basic overview of ...
HTML5 & CSS3 For The Real WorldHTML5 and CSS3 for the Real World is ideal for any web designer or developer who wants to start using the latest generation of web technologies in their everyday work.
This easy-to-follow guide is illustrated with lots of examples, and leads readers through the process of creating great websites from start to finish using HTML5 and CSS3. ...