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Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Pro ...
Best of Ruby Quiz
Best of Ruby Quiz

Sharpen your Ruby programming skills with twenty-five challenging problems from Ruby Quiz. Read the problems, work out a solution, and compare your solution with others. This book is a collection of highlights from the first year of Ruby Quiz challenges. Inside, you will find expanded content, all new solutions, and more in depth discussions of Ruby Quiz problems and solutions. This is the book for anyone who really wants to improve their Ruby skills. ...
Beginning VB 2008
Beginning VB 2008

Beginning VB 2008 has been written to teach you how to use the Visual Basic programming language to solve problems. From the earliest chapters, and from the first introductory concepts, you'll be looking at real-world programming challenges and learning how Visual Basic can be used to overcome them. As you progress through the book the problems become more involved and interesting while the solutions become correspondingly more complex and powerful as Visual Basic features interact to achieve the results that you want. ...
C# 5 First Look
C# 5 First Look

C# is a wonderfully expressive and powerful language that lets you focus on your application rather than low level boilerplate. Over the last decade, the C# compiler has evolved to include many features from dynamic and functional languages, all while remaining statically typed. Most recently, it also tackles the proliferation of concurrent hardware with new asynchronous programming features. ...
Crafting Rails Applications
Crafting Rails Applications

Rails 3 is a huge step forward. You can now easily extend the framework, change its behavior, and replace whole components to bend it to your will, all without messy hacks. This pioneering book is the first resource that deep dives into the new Rails 3 APIs and shows you how to use them to write better web applications and make your day-to-day work with Rails more productive. ...
Dart 1 for Everyone
Dart 1 for Everyone

Dart has changed significantly since the first printing of this book and Dart 1 for Everyone has kept up. Every chapter has been revised and some chapters have been almost completely rewritten since the first printing. The MVC project chapters dumped the old JavaScript-like event handlers for the sleek new streams interface, and the chapter on testing reflects the extensive changes in testing now available in Dart. You'll start writing Dart code on page 1, and throughout the book, you'll refactor that code to explore Dart's features: OOP, real libraries and packages, testing, and more. You'll learn how to write beautiful, maintainable application code that just works in all modern browsers. Caution: after reading you may develop an intense attachment to structured code and skinny jeans. ...
iPhone For Dummies, 9th Edition
iPhone For Dummies, 9th Edition

Do you have your eye on a brand new iPhone 6s or 6s Plus? Or do are you opting to make an older model run like new? Either way, iPhone For Dummies, 9th Edition is the place to start. This book has the step-by-step guidance you need to learn how to use your phone's many features and functions. Newly updated to cover both the latest features you'll find on the 6s and 6s Plus as well as perennial iPhone features that you'll find on all recent models, this revised text provides you with straightforward, yet fun instructions, tips, and advice to guide you in taking advantage of all that the iPhone's technology has to offer. You first get started with your iPhone by exploring its settings and features. Then you dive into specific topics that accumulate in a comprehensive understanding of how to navigate your new phone, such as using the multi-touch interface, synching your data, using iCloud, making phone calls, using FaceTime, taking photos and videos, and more. ...
Flask Blueprints
Flask Blueprints

Flask is a small but powerful web development framework for Python. Though Flask is termed a micro-framework, it is no way lacking in functionality; there are many extensions available to Flask which helps it to function at the same level as other large frameworks such as Django and Ruby on Rails. This book will demonstrate how to develop a series of web application projects with the Python web micro-framework, and leverage extensions and external Python libraries and APIs to extend the development of a variety of larger and more complex web applications. The book will start by explaining Python's Virtualenv library and how to create and switch between multiple virtual environments. You'll first build an SQL database-backed application, which will use Flask-WTF, Flask-SQLAlchemy, Jinja templates, and other methods. Next you'll move on to a timeline application, built using concepts including pytest-Flask, the Blinker package, data modelling for user timelines, exception handling, ...
Multiplayer Game Programming
Multiplayer Game Programming

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The auth ...
The Go Programming Language
The Go Programming Language

The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you'll find it accessible whether you're most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce G ...
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