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SAS Programming and Data Visualization Techniques
SAS Programming and Data Visualization Techniques

SAS Programming and Data Visualization Techniques: A Power User's Guide brings together a wealth of ideas about strategic and tactical solutions to everyday situations experienced when transferring, extracting, processing, analyzing, and reporting the valuable data you have at your fingertips. Best, you can achieve most of the solutions using the SAS components you already license, meaning that this book's insights can keep you from throwing money at problems needlessly. Author Philip R. Holland advises a broad range of clients throughout Europe and the United States as an independent consultant and founder of Holland Numerics Ltd, a SAS technical consultancy. In this book he explains techniques - through code samples and example - that will enable you to increase your knowledge of all aspects of SAS programming, improve your coding productivity, and interface SAS with other programs. ...
Programming for the Internet of Things
Programming for the Internet of Things

Creating programs for the Internet of Things offers you an opportunity to build and program custom devices whose functionality is limited only by your imagination. This book teaches you to do exactly that, with solutions presented in a step-by-step format. When you read this book, you not only learn the fundamentals of device programming, you will also be ready to write code for revolutionizing devices and robots. You don't need to be an expert in low-level programming to benefit from this book. It explains basic concepts and programming techniques before diving into the more complicated topics. Each of the book's chapters and appendices contains a suitable level of detail to help you quickly master device programming. Build Universal Windows Platform (UWP) applications that target interconnected embedded devices; Design and implement background apps for seamless integration with hardware components; Use intrinsic UWP functionality to detect and track human faces; Build artificia ...
Begin to Code with Python
Begin to Code with Python

Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer's tutorial, reflecting deep research into how today's beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its "Snaps" prebuilt operations to its "Make Something Happen" projects. Whether you're a total beginner or you've tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Get, install, and use powerful free tools to create modern Python programs; Learn key concepts from 170 sample programs, and use them to jumpstart your own; Discover exactly what happens when a program runs; Approach program development with a professional perspective; Learn the core elements of the Pyt ...
Propeller Programming
Propeller Programming

Learn to program the propeller in Spin and C and how to map the Propeller Assembler language (PASM) from other high-level languages you might know. The overall task you will pursue in the book is to implement a Delta Compression algorithm: first in Spin, then in PASM, then in C. Along the way, you'll review Test Driven Development, a powerful technique for validating code, and conclude with a chapter on hardware manipulations. The book's main goal is to help you extend the capabilities of the Propeller processor by using the Assembler language. Use a data compression/decompression application to introduce PASM to the reader; Integrate C and PASM code; Review hardware interactions (setting and reading pins). ...
Good Habits for Great Coding
Good Habits for Great Coding

Improve your coding skills and learn how to write readable code. Rather than teach basic programming, this book presumes that readers understand the fundamentals, and offers time-honed best practices for style, design, documenting, testing, refactoring, and more. Taking an informal, conversational tone, author Michael Stueben offers programming stories, anecdotes, observations, advice, tricks, examples, and challenges based on his 38 years experience writing code and teaching programming classes. Trying to teach style to beginners is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas. Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each c ...
Stripes by Example
Stripes by Example

In this 100-page book, you will find that Stripes provides a very simple learning path, where you do not need to understand the entire framework in order to use it. The concept of this book is exactly that – to get you using the framework and writing code immediately. You will be off and running in no time, and adding to your skill set as we progress. This book is written with exactly that learning method in mind. No filler, no empty explanations... just code. You won't be driving solo, however. Each code example is heavily annotated with comments and tips, so that you not only understand each snippet, but can also dive deeper if you so choose. Stripes is a web framework for the Java programming language. It was initially released in 2005 by Tim Fennell. Despite its growth and maturity, Stripes has always focused on two key principles: simplicity and ease of development. Stripes has also remained a solution for a single application tier: the web-layer. Its purpose is to handle ...
Game Programming in C++
Game Programming in C++

You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects. Author Sanjay Madhav introduces core concepts one at a time, in an easy-to-digest fashion, paying special attention to the math that professional game developers need to know. Step by step, you'll become increasingly comfortable with real-world C++ game development, and learn how to use C++ in all facets of game programming, including graphics, physics, AI, audio, camera systems ...
Cross Over to HTML5 Game Development
Cross Over to HTML5 Game Development

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book. With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5. Never before has there been such a widely accepted pl ...
Programming PIC Microcontrollers with XC8
Programming PIC Microcontrollers with XC8

Learn how to use microcontrollers without all the frills and math. This book uses a practical approach to show you how to develop embedded systems with 8 bit PIC microcontrollers using the XC8 compiler. It's your complete guide to understanding modern PIC microcontrollers. Are you tired of copying and pasting code into your embedded projects? Do you want to write your own code from scratch for microcontrollers and understand what your code is doing? Do you want to move beyond the Arduino? Then Programming PIC Microcontrollers with XC8 is for you! Written for those who want more than an Arduino, but less than the more complex microcontrollers on the market, PIC microcontrollers are the next logical step in your journey. You'll also see the advantage that MPLAB X offers by running on Windows, MAC and Linux environments. You don't need to be a command line expert to work with PIC microcontrollers, so you can focus less on setting up your environment and more on your application. ...
Web Development with Clojure, 2nd Edition
Web Development with Clojure, 2nd Edition

Modern web applications deserve modern tools. Harness the JVM's rich infrastructure while taking advantage of the expressive power and brisk performance of a modern functional language. Exploit Clojure's unique advantages for web development. Step by step, apply the fundamentals of programming in Clojure to build real-world, professional web applications. This edition features new libraries, tools, and best practices, and focuses on developing modern single-page applications. Stop developing web apps with yesterday's tools. Today, developers are increasingly adopting Clojure as a web-development platform. See for yourself what makes Clojure so desirable, as you create a series of web apps of growing complexity, exhibiting the full process of web development using a modern functional language. Journey through all the steps in developing a rich Picture Gallery web application - from conception to packaging and deployment. You'll work hands-on with Clojure and build real-world, profess ...
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