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Programming PHP, 4th Edition
Programming PHP, 4th Edition

Why is PHP the most widely used programming language on the web? This updated edition teaches everything you need to know to create effective web applications using the latest features in PHP 7.4. You'll start with the big picture and then dive into language syntax, programming techniques, and other details, using examples that illustrate both correct usage and common idioms. If you have a working knowledge of HTML, authors Kevin Tatroe and Peter MacIntyre provide many style tips and practical programming advice in a clear and concise manner to help you become a top-notch PHP programmer. Understand what's possible when you use PHP programs; Learn language fundamentals, including data types, variables, operators, and flow control statements; Explore functions, strings, arrays, and objects; Apply common web application techniques, such as form processing, data validation, session tracking, and cookies; Interact with relational databases like MySQL or NoSQL databases such as MongoD ...
Beginning Game Programming with Pygame Zero
Beginning Game Programming with Pygame Zero

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work o ...
Learning Java, 5th Edition
Learning Java, 5th Edition

If you're new to Java - or new to programming - this best-selling book will guide you through the language features and APIs of Java 11. With fun, compelling, and realistic examples, authors Marc Loy, Patrick Niemeyer, and Daniel Leuck introduce you to Java fundamentals - including its class libraries, programming techniques, and idioms - with an eye toward building real applications. You'll learn powerful new ways to manage resources and exceptions in your applications - along with core language features included in recent Java versions. Develop with Java, using the compiler, interpreter, and other tools; Explore Java's built-in thread facilities and concurrency package; Learn text processing and the powerful regular expressions API; Write advanced networked or web-based applications and services. ...
Programming Persistent Memory
Programming Persistent Memory

Beginning and experienced programmers will use this comprehensive guide to persistent memory programming. You will understand how persistent memory brings together several new software/hardware requirements, and offers great promise for better performance and faster application startup times - a huge leap forward in byte-addressable capacity compared with current DRAM offerings. This revolutionary new technology gives applications significant performance and capacity improvements over existing technologies. It requires a new way of thinking and developing, which makes this highly disruptive to the IT/computing industry. The full spectrum of industry sectors that will benefit from this technology include, but are not limited to, in-memory and traditional databases, AI, analytics, HPC, virtualization, and big data. Programming Persistent Memory describes the technology and why it is exciting the industry. It covers the operating system and hardware requirements as well as how to c ...
Practical MATLAB Modeling with Simulink
Practical MATLAB Modeling with Simulink

Employ the essential and hands-on tools and functions of MATLAB's ordinary differential equation (ODE) and partial differential equation (PDE) packages, which are explained and demonstrated via interactive examples and case studies. This book contains dozens of simulations and solved problems via m-files/scripts and Simulink models which help you to learn programming and modeling of more difficult, complex problems that involve the use of ODEs and PDEs. You'll become efficient with many of the built-in tools and functions of MATLAB/Simulink while solving more complex engineering and scientific computing problems that require and use differential equations. Practical MATLAB Modeling with Simulink explains various practical issues of programming and modelling. After reading and using this book, you'll be proficient at using MATLAB and applying the source code from the book's examples as templates for your own projects in data science or engineering. ...
Fundamentals of C++ Programming
Fundamentals of C++ Programming

This book does not attempt to cover all the facets of the C++ programming language. Experienced programmers should look elsewhere for books that cover C++ in much more detail. The focus here is on introducing programming techniques and developing good habits. To that end, our approach avoids some of the more esoteric features of C++ and concentrates on the programming basics that transfer directly to other imperative programming languages such as Java, C#, and Python. We stick with the basics and explore more advanced features of C++ only when necessary to handle the problem at hand. ...
Fundamentals of Python Programming
Fundamentals of Python Programming

This book does not attempt to cover all the facets of the Python programming language. Experienced programmers should look elsewhere for books that cover Python in much more detail. The focus here is on introducing programming techniques and developing good habits. To that end, our approach avoids some of the more esoteric features of Python and concentrates on the programming basics that transfer directly to other imperative programming languages such as Java, C#, and C++ . We stick with the basics and explore more advanced features of Python only when necessary to handle the problem at hand. ...
Making Games with Python & Pygame
Making Games with Python & Pygame

Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound. This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make. The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetri ...
Advanced Perl Programming
Advanced Perl Programming

Advanced Perl Programming continues where his previous book left off, more or less, as it guides you through advanced techniques of the Perl programming language starting with command-line options, references, and arrays and hashes from advanced data types. Next, you'll learn about typeglobs for symbolic entries. Additionally, you'll see advanced subroutine handling, then packages and namespaces. Furthermore, you'll build advanced modules and install CPAN modules. Unlike Java and C++, modules have been around in Perl for a long time now. Along the way, you'll learn and use POD mark up language for Perl documentation. Moreover, you'll get a survey of the many advanced features and data structures of the current Perl programming language. You'll also get a survey of the new features of the latest Perl 5.x release. After reading and using this book, you'll have the tools, techniques, and source code to be an expert Perl programmer. ...
Beginning Ring Programming
Beginning Ring Programming

Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you'll discover Ring inputs, outputs, and what is in between. You'll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You'll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you'll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you'll play with two artifacts vital to Ring programming: functions and objects. You'll learn how they can be composed to solve a problem and ho ...
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