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Git for Electronic Circuit Design
Git for Electronic Circuit Design

Work with Git and avoid dangerous mishaps in this popular, cooperative environment, even if you have no software engineering background or previous experience with Git. This book will teach you the basic principles of working cooperatively in Git with software engineers and other team members to handle issues the GUI can't. You'll start by learning the fundamentals of the Git environment and commands. Concepts such as commits, branches, and Git organization are discussed. To avoid bogging you down with software terminology, advanced topics like setting up a Git server are ignored. Descriptions are worded to keep you away from technical specifications. Examples are presented in easily digestible text files and focus on realistic scenarios and concerns without delving into one-off or advanced, oddball situations. You can see the results without focusing on the jargon. Once you understand the basics of Git, you'll design a digital system circuit using a computer aided design (CAD) ...
Cloud-Native Microservices with Apache Pulsar
Cloud-Native Microservices with Apache Pulsar

Apply different enterprise integration and processing strategies available with Pulsar, Apache's multi-tenant, high-performance, cloud-native messaging and streaming platform. This book is a comprehensive guide that examines using Pulsar Java libraries to build distributed applications with message-driven architecture. You'll begin with an introduction to Apache Pulsar architecture. The first few chapters build a foundation of message-driven architecture. Next, you'll perform a setup of all the required Pulsar components. The book also covers work with Apache Pulsar client library to build producers and consumers for the discussed patterns. You'll then explore the transformation, filter, resiliency, and tracing capabilities available with Pulsar. Moving forward, the book will discuss best practices when building message schemas and demonstrate integration patterns using microservices. Security is an important aspect of any application; the book will cover authentication and auth ...
Introducing Blockchain with Java
Introducing Blockchain with Java

Create your own crypto currency by implementing blockchain technology using Java. This step-by-step guide will teach you how to create a user interface using Java FX and implement SQLite DB using JDBC Driver for the blockchain. Introducing Blockchain with Java includes numerous exercises and test questions to help you solidify what you have learned as you progress through the book, and provides ideas on expanding the codebase to make it your own. You will have access to a fully-functioning repository with Java code. Upon completing this book, you will have the knowledge necessary to program your own blockchains with Java and you will have a completed project for your portfolio. ...
Evolve the Monolith to Microservices with Java and Node
Evolve the Monolith to Microservices with Java and Node

Microservices is an architectural style in which large, complex software applications are composed of one or more smaller services. Each of these microservices focuses on completing one task that represents a small business capability. These microservices can be developed in any programming language. This book shows how to break out a traditional Java EE application into separate microservices and provides a set of code projects that illustrate the various steps along the way. The sample projects highlight the evolution of monoliths to microservices with Java and Node. ...
Debugging with GDB
Debugging with GDB

The GNU Debugger allows you to see what is going on "inside" a program while it executes - or what a program was doing at the moment it crashed. GDB supports C, C++, Java, Fortran and Assembly among other languages; it is also designed to work closely with the GNU Compiler Collection (GCC). The GNU Debugger Program has four special features that helps you catch bugs in the act: It starts your program for you, specifying anything that might affect it's behavior. Makes your program stop under specified conditions. Examines what happened when the program stopped. Allows you to experiment with changes to see what effect they have on the program. This book will show you: setting and clearing breakpoints examining the stack, source files and data examining the symbol table altering program execution specifying a target for debugging how to control the debugger how to use canned command sequences how to install GDB and much more! This manual is written for programmers. It is designed so someo ...
Beej's Guide to Network Programming
Beej's Guide to Network Programming

Back in the mid 90s, Beej got tired of all his friends asking him how to do this stuff with networking programming in C, so he put pen to paper on the early World Wide Web and wrote down everything he knew just to get them off his back. Since then, the Guide has expanded significantly, with plenty of examples, and covers IPv6. Inside you'll find such diverse topics as: Sockets programming in the C programming language, client/server, IPv4 and IPv6, data encoding, lots of manual pages rewritten in a friendlier format with examples, and goats! Actually no goats, but goats will be with you in spirit! ...
Elasticsearch 8.x Cookbook, 5th Edition
Elasticsearch 8.x Cookbook, 5th Edition

Elasticsearch is a Lucene-based distributed search engine at the heart of the Elastic Stack that allows you to index and search unstructured content with petabytes of data. With this updated fifth edition, you'll cover comprehensive recipes relating to what's new in Elasticsearch 8.x and see how to create and run complex queries and analytics. The recipes will guide you through performing index mapping, aggregation, working with queries, and scripting using Elasticsearch. You'll focus on numerous solutions and quick techniques for performing both common and uncommon tasks such as deploying Elasticsearch nodes, using the ingest module, working with X-Pack, and creating different visualizations. As you advance, you'll learn how to manage various clusters, restore data, and install Kibana to monitor a cluster and extend it using a variety of plugins. Furthermore, you'll understand how to integrate your Java, Scala, Python, and big data applications such as Apache Spark and Pig with Ela ...
Taking Blender to the Next Level
Taking Blender to the Next Level

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3 ...
Coding Roblox Games Made Easy, 2nd Edition
Coding Roblox Games Made Easy, 2nd Edition

Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd Edition, builds a solid foundation of the concepts you need to embark on the journey of building two end-to-end games in Roblox in increasing order of complexity. For the first game, you will create obstacles and traps for an obstacle course game (obby) and overcome them to win the game alongside other players and earn rewards. In the next game, you will manage player avatars, their weapons, a battlefield and add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, mon ...
C++20 STL Cookbook
C++20 STL Cookbook

Fast, efficient, and flexible, the C++ programming language has come a long way and is used in every area of the industry to solve many problems. The latest version C++20 will see programmers change the way they code as it brings a whole array of features enabling the quick deployment of applications. This book will get you up and running with using the STL in the best way possible. Beginning with new language features in C++20, this book will help you understand the language's mechanics and library features and offer insights into how they work. Unlike other books, the C++20 STL Cookbook takes an implementation-specific, problem-solution approach that will help you overcome hurdles quickly. You'll learn core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on real-world recipes. This book is a reference guide for using the C++ STL with its latest capabilities and exploring the cutting-edge features in functional p ...
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