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OCA Java SE 7 Programmer I Certification Guide
OCA Java SE 7 Programmer I Certification Guide

To earn the OCA Java SE 7 Programmer Certification, you need to know your Java inside and out, and to pass the exam it's good to understand the test itself. This book cracks open the questions, exercises, and expectations you'll face on the OCA exam so you'll be ready and confident on test day. OCA Java SE 7 Programmer I Certification Guide is a comprehensive guide to the 1Z0-803 exam. You'll explore important Java topics as you systematically learn what is required. Each chapter starts with a list of exam objectives, followed by sample questions and exercises designed to reinforce key concepts. It provides multiple ways to digest important techniques and concepts, including analogies, diagrams, flowcharts. ...
Spring in Practice
Spring in Practice

Spring in Practice covers 66 Spring development techniques and the practical issues you will encounter when using them. The book starts with three carefully crafted introductory chapters to get you up to speed on the fundamentals. And then, the core of the book takes you step-by-step through the important, practical techniques you will use no matter what type of application you're building. You'll hone your Spring skills with examples on user accounts, security, NoSQL data stores, and application integration. Along the way, you'll explore Spring-based approaches to domain-specific challenges like CRM, configuration management, and site reliability. ...
Arduino in Action
Arduino in Action

Arduino in Action is a hands-on guide to prototyping and building DIY electronics. You'll start with the basics - unpacking your board and using a simple program to make something happen. Then, you'll attempt progressively more complex projects as you connect Arduino to motors, LCD displays, Wi-Fi, GPS, and Bluetooth. You'll explore input/output sensors, including ultrasound, infrared, and light, and then use them for tasks like robotic obstacle avoidance. Arduino programs look a lot like C or C++, so some programming skill is helpful. ...
AOP in .NET
AOP in .NET

AOP in .NET introduces aspect-oriented programming and provides guidance on how to get the most practical benefit from this technique. The book's many examples concentrate on modularizing non-functional requirements that often sprawl throughout object-oriented projects. You'll appreciate its straightforward introduction using familiar C#-based examples. This book requires no prior experience with AOP. Readers should know C# or another OO language. ...
Windows Store App Development
Windows Store App Development

Windows Store App Development introduces the Windows 8.x app model to readers familiar with traditional desktop development. You'll explore dozens of carefully crafted examples as you master Windows features, the Windows Runtime, and the best practices of app design. Along the way, you'll pick up tips for deploying apps, including selling through the Windows Store. This book requires some knowledge of C#. No experience with Windows 8 is needed. ...
Parallel Metaheuristics
Parallel Metaheuristics

Get more out of Windows 8 at your own pace with this great new guide that's perfect for busy learners. Helpful information is presented in quick, easy-to-digest, individual tasks that you can read and learn in five minutes or less, per task. Boost your productivity with hundreds of smart techniques, which include step-by-step instructions, full-color screenshots, and plenty of practical tips and sidebars sprinkled throughout the book. The attractive design brings everything in clear focus and helps you quickly locate the information you need. ...
Emerging Technologies for 3D Video
Emerging Technologies for 3D Video

With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. ...
Introduction to Computer Science Using Python
Introduction to Computer Science Using Python

Introduction to Computer Science Using Python: A Computational Problem-Solving Focusintroduces students to programming and computational problem-solving via a back-to-basics, step-by-step, objects-late approach that makes this book easy to teach and learn from. Students are provided with a thorough conceptual grounding in computational problem solving before introducing them to specific Python syntax, thus giving them the background to become successful programmers in any language. Dierbach offers students a thorough grounding in imperative programming before introducing them to object-oriented programming. His step-by-step pedagogical approach makes this an accessible and student-friendly introduction to programming that eases students into program-writing through a variety of hands-on exercises. ...
Oracle Business Intelligence: The Condensed Guide to Analysis and Reporting
Oracle Business Intelligence: The Condensed Guide to Analysis and Reporting

Business Intelligence (BI) is the process of obtaining business information from available data and today, most businesses use BI to control their affairs. With Business Analysis and Reporting in Oracle Business Intelligence, you can quickly learn how to put the power of the Oracle Business Intelligence solutions to work. To jump start with analysis and reporting of data on an Oracle Business Intelligence SE platform and to keep the process of learning simple and interesting requires numerous annotated examples. ...
Using LEDs, LCDs and GLCDs in Microcontroller Projects
Using LEDs, LCDs and GLCDs in Microcontroller Projects

Describing the use of displays in microcontroller based projects, the author makes extensive use of real-world, tested projects. The complete details of each project are given, including the full circuit diagram and source code. The author explains how to program microcontrollers (in C language) with LED, LCD and GLCD displays; and gives a brief theory about the operation, advantages and disadvantages of each type of display. Using LEDs, LCDS, and GLCDs in Microcontroller Projects is an application oriented book providing a number of design projects making it practical and accessible for electrical & electronic engineering and computer engineering senior undergraduates and postgraduates. ...
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