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FreeSWITCH 1.6 Cookbook
FreeSWITCH 1.6 Cookbook

FreeSWITCH is an open source carrier-grade telephony platform designed to facilitate the creation of voice, chat, and video applications, via phones and web browsers. It is scalable, carrier-ready, and easy-to-program for converged communication and VoIP. The technology serves SIP, WebRTC, PSTN, FAX, PBX, VERTO, and all the relevant channels essential to stay connected in today's world. In the FreeSWITCH 1.6 Cookbook, members of the FreeSWITCH development team share some of their hard-earned knowledge with you. Use this knowledge to improve and expand your FreeSWITCH installations. ...
Front-End Architecture
Front-End Architecture

With CSS preprocessing, icon fonts, grunt workflows, pattern libraries and JavaScript MVCs, the front-end workspace is anything but simple. This complex stack of tools can no longer be pieced together on a whim. Front-End Architecture needs and deserves the same attention given to content strategy, data migration, or server configuration. This practical book helps you explore all of these important decisions-right at the stage of the project where they need to be decided. You'll learn about the rewards gained from early, informed decisions, and the risks incurred if choices are made too hastily, or too late. Whether you are a front-end developer or a project owner, this book will inspire you. ...
Game Development with Swift
Game Development with Swift

Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. ...
Getting Started with Meteor.js JavaScript Framework, 2nd Edition
Getting Started with Meteor.js JavaScript Framework, 2nd Edition

Meteor is one of the most popular development platforms available today, allowing you to create and deploy mobile and web applications in a fraction of the time needed by other JavaScript frameworks. Getting Started with Meteor.js JavaScript Framework Second Edition is an easy to follow, step-by-step approach to learning how to build modern web applications with Meteor. You will begin with a look "under the hood" to see what makes Meteor so special. Next, you will build a complete, working application from scratch, gaining a thorough understanding of Meteor's major features including: data on the wire, web templates, declarative programming, full-stack reactivity, modularity, third-party packages, and MongoDB/NoSQL databases. Finally, you will learn how to harden your app, prepare it for production release, and quickly deploy it using Meteor's public servers or your own custom server. With updated screenshots and code, this second edition will show you exactly why Meteor i ...
Go in Action
Go in Action

Application development can be tricky enough even when you aren't dealing with complex systems programming problems like web-scale concurrency and real-time performance. While it's possible to solve these common issues with additional tools and frameworks, Go handles them right out of the box, making for a more natural and productive coding experience. Developed at Google, Go powers nimble startups as well as big enterprises—companies that rely on high-performing services in their infrastructure. Go in Action is for any intermediate-level developer who has experience with other programming languages and wants a jump-start in learning Go or a more thorough understanding of the language and its internals. This book provides an intensive, comprehensive, and idiomatic view of Go. It focuses on the specification and implementation of the language, including topics like language syntax, Go's type system, concurrency, channels, and testing. ...
Hardening Azure Applications
Hardening Azure Applications

Learn what it takes to build large scale, mission critical applications -hardened applications- on the Azure cloud platform. This 208 page book covers the techniques and engineering principles that every architect and developer needs to know to harden their Azure/.NET applications to ensure maximum reliability and high availability when deployed at scale. While the techniques are implemented in .NET and optimized for Azure, the principles here will also be valuable for users of other cloud-based development platforms. Applications come in a variety of forms, from simple apps that can be built and deployed in hours to mega-scale apps that need significantly higher engineering rigor and robust organizations to deliver them. How do you build such massively scalable applications to keep pace with traffic demands while always being ‘online' with five 9's availability? ...
HTML5 Game Development by Example, 2nd Edition
HTML5 Game Development by Example, 2nd Edition

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide 2nd Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5. ...
HTML5 Programmer's Reference
HTML5 Programmer's Reference

The HTML5 Programmer's Reference aims to provide everything a programmer needs for understanding and using the new HTML5 family of standards. Previous HTML standards were focused on defining tags for marking up documents. The HTML5 family of standards not only includes new semantic tags but also defines exciting new JavaScript APIs that can be used to build rich, interactive web applications for both mobile and desktop platforms. The HTML5 Programmer's Reference focuses on providing real-world non-trivial examples to demonstrate concepts. Chapters include both in-depth discussions and full references for all HTML5 features, as well as extras like how to find the standards, the history of their evolution, and other examples and helpful resources. With this book the reader will learn everything they need to know to build the next generation of web applications. ...
Image Processing with ImageJ, 2nd Edition
Image Processing with ImageJ, 2nd Edition

Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it's one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis. This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you've got to grips with the basics of ImageJ, you'll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you'll gain confidence with this innovative and powerful tool – however and whatever you are using it for. ...
JavaScript Application Design
JavaScript Application Design

The fate of most applications is often sealed before a single line of code has been written. How is that possible? Simply, bad design assures bad results. Good design and effective processes are the foundation on which maintainable applications are built, scaled, and improved. For JavaScript developers, this means discovering the tooling, modern libraries, and architectural patterns that enable those improvements. JavaScript Application Design: A Build First Approach introduces techniques to improve software quality and development workflow. You'll begin by learning how to establish processes designed to optimize the quality of your work. You'll execute tasks whenever your code changes, run tests on every commit, and deploy in an automated fashion. Then you'll focus on designing modular components and composing them together to build robust applications. ...
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