iOS Game Development CookbookWant to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. ...
Java 8 LambdasIf you're a developer with core Java SE skills, this hands-on book takes you through the language changes in Java 8 triggered by the addition of lambda expressions. You'll learn through code examples, exercises, and fluid explanations how these anonymous functions will help you write simple, clean, library-level code that solves business problems.
Lambda expressions are a fairly simple change to Java, and the first part of the book shows you how to use them properly. Later chapters show you how lambda functions help you improve performance with parallelism, write simpler concurrent code, and model your domain more accurately, including building better DSLs. ...
Ethernet: The Definitive Guide, 2nd EditionGet up to speed on the latest Ethernet capabilities for building and maintaining networks for everything from homes and offices to data centers and server machine rooms. This thoroughly revised, comprehensive guide covers a wide range of Ethernet technologies, from basic operation to network management, based on the authors' many years of field experience.
When should you upgrade to higher speed Ethernet? How do you use switches to build larger networks? How do you troubleshoot the system? This book provides the answers. If you're looking to build a scalable network with Ethernet to satisfy greater bandwidth and market requirements, this book is indeed the definitive guide. ...
MySQL High Availability, 2nd EditionServer bottlenecks and failures are a fact of life in any database deployment, but they don't have to bring everything to a halt. This practical book explains replication, cluster, and monitoring features that can help protect your MySQL system from outages, whether it's running on hardware, virtual machines, or in the cloud.
Written by engineers who designed many of the tools covered, this book reveals undocumented or hard-to-find aspects of MySQL reliability and high availability—knowledge that's essential for any organization using this database system. This second edition describes extensive changes to MySQL tools. Versions up to 5.5 are covered, along with several 5.6 features. ...
Windows 8.1: The Missing ManualWindows 8.1 continues the evolution of the most radical redesign in Microsoft's history. It combines the familiar Windows desktop with a new, touchscreen-friendly world of tiles and full-screen apps. Luckily, David Pogue is back to help you make sense of it—with humor, authority, and 500 illustrations. ...
iWork: The Missing ManualApple's iWork is more versatile than ever now that there are versions for Mac, iOS, and even iCloud. The only thing iWork doesn't include is its own how-to guide. That's where this friendly, jargon-free Missing Manual comes in. With complete instructions and helpful examples, you'll quickly learn how to create stunning documents, slideshows, and spreadsheets with iWork's Pages, Keynote, and Numbers. ...
OS X Mavericks: The Missing ManualWhat do you get when you cross a Mac with an iPad? OS X 10.9 Mavericks. Its 200 new features include Mac versions of iPad goodies like Maps, iBooks, and iTunes Radio—but not a single page of instructions. Fortunately, David Pogue is back, with the expertise and humor that have made this the #1 bestselling Mac book for over 11 years straight. ...
Theory of Fun for Game Design, 2nd EditionNow in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. ...
You Don't Know JS: Scope & ClosuresNo matter how much experience you have with JavaScript, odds are you don't fully understand the language. This concise yet in-depth guide takes you inside scope and closures, two core concepts you need to know to become a more efficient and effective JavaScript programmer. You'll learn how and why they work, and how an understanding of closures can be a powerful part of your development skillset.
Like other books in the "You Don't Know JS" series, Scope and Closures dives into trickier parts of the language that many JavaScript programmers simply avoid. Armed with this knowledge, you can achieve true JavaScript mastery. ...
Designing Multi-Device ExperiencesWelcome to our multi-device world, a world where a user's experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. ...