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Banana Pro Blueprints
Banana Pro Blueprints

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you'll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you'll develop a retro-style arcade kiosk game. Then we'll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you'll learn to build a remote-controlled smart car and we'll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. ...
Beginning Android, 5th edition
Beginning Android, 5th edition

Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance! ...
Building Android Games with Cocos2d-x
Building Android Games with Cocos2d-x

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly. Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels. Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to ...
C Quick Syntax Reference
C Quick Syntax Reference

The C Quick Syntax Reference is a condensed code and syntax reference to the popular C programming language, which has enjoyed some resurgence of late. C's efficiency makes it a popular choice in a wide variety of applications and operating systems with special applicability to, for instance, wearables, game programming, system level programming, embedded device/firmware programming and in Arduino and related electronics hobbies. This book presents the essential C syntax in a well-organized format that can be used as a quick and handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C programmer. ...
Cocos2d-x by Example, 2nd Edition
Cocos2d-x by Example, 2nd Edition

Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project. Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking! ...
Cocos2d-x Cookbook
Cocos2d-x Cookbook

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Coco ...
Essential Cybersecurity Science
Essential Cybersecurity Science

If you're involved in cybersecurity as a software developer, forensic investigator, or network administrator, this practical guide shows you how to apply the scientific method when assessing techniques for protecting your information systems. You'll learn how to conduct scientific experiments on everyday tools and procedures, whether you're evaluating corporate security systems, testing your own security product, or looking for bugs in a mobile game. Once author Josiah Dykstra gets you up to speed on the scientific method, he helps you focus on standalone, domain-specific topics, such as cryptography, malware analysis, and system security engineering. The latter chapters include practical case studies that demonstrate how to use available tools to conduct domain-specific scientific experiments. ...
Getting Started with React Native
Getting Started with React Native

React Native is a game-changing approach to hybrid mobile development. Web developers can leverage their existing skills to write mobile applications in JavaScript that are truly native without using cross-compilation or web views. These applications have all of the advantages of those written in Objective-C or Java, combined with the rapid development cycle that JavaScript developers are accustomed to. Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect. This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we'll introduce you to t ...
Learning Highcharts 4
Learning Highcharts 4

Highcharts is a popular type of web charting software that produces stunning and smooth animated HTML5 SVG graphs. Joe Kuan continues the Learning Highcharts series, with the second edition comprising of brand new content and revised chapters. The book covers all the graphs supported in Highcharts 4. Step-by-step tutorials demonstrate how to create presentable charts with real-life data. The book also explores how to replicate industry charts from a financial brochure, sports article, 3D infographics, and even a Fiat 500 speedometer. The second part of the book focuses on the operational side; APIs, events, and framework integration. The third part of the book looks into the server side and online services, how Highcharts/PhantomJS works, and demonstrates the usage and reviews the latest exciting development, Highcharts Cloud—an online chart service without any prior Highcharts or JavaScript experience needed. You just need to insert the data and it does the rest. ...
Learning Java by Building Android Games
Learning Java by Building Android Games

Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. ...
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