Complete Guide to Open Source Big Data StackSee a Mesos-based big data stack created and the components used. You will use currently available Apache full and incubating systems. The components are introduced by example and you learn how they work together.
In the Complete Guide to Open Source Big Data Stack, the author begins by creating a private cloud and then installs and examines Apache Brooklyn. After that, he uses each chapter to introduce one piece of the big data stack - sharing how to source the software and how to install it. You learn by simple example, step by step and chapter by chapter, as a real big data stack is created. The book concentrates on Apache-based systems and shares detailed examples of cloud storage, release management, resource management, processing, queuing, frameworks, data visualization, and more.
Install a private cloud onto the local cluster using Apache cloud stack; Source, install, and configure Apache: Brooklyn, Mesos, Kafka, and Zeppelin; See how Brooklyn can be used to install Mule ...
wxPython RecipesQuickly discover solutions to common problems, learn best practices, and understand everything wxPython has to offer. This book is for anyone wanting to learn more about how to use the wxPython desktop GUI toolkit. It assumes some prior knowledge of Python and a general understanding of wxPython or GUI development, and contains more than 50 recipes covering various tasks and aspects of the toolkit.
wxPython Recipes guides you step by step. The book takes you through how to create user interfaces in Python, including adding widgets, changing background images, manipulating dialogs, managing data, and much more. Examples target both Python 2.x and 3.x, and cover both wxPython 3.0 and Phoenix, offering a complete collection of ideas to improve your GUI development. ...
Pro JPA 2 in Java EE 8Learn to use the Java Persistence API (JPA) and other related APIs as found in the Java EE 8 platform from the perspective of one of the specification creators. A one-of-a-kind resource, this in-depth book provides both theoretical and practical coverage of JPA usage for experienced Java developers.
Authors Mike Keith, Merrick Schincariol and Massimo Nardone take a hands-on approach, based on their wealth of experience and expertise, by giving examples to illustrate each concept of the API and showing how it is used in practice. The examples use a common model from an overarching sample application, giving you a context from which to start and helping you to understand the examples within an already familiar domain.
After completing Pro JPA 2 in Java EE 8, you will have a full understanding of JPA and be able to successfully code applications using its annotations and APIs. The book also serves as an excellent reference guide. ...
Build Better ChatbotsLearn best practices for building bots by focusing on the technological implementation and UX in this practical book. You will cover key topics such as setting up a development environment for creating chatbots for multiple channels (Facebook Messenger, Skype, and KiK); building a chatbot (design to implementation); integrating to IFTT (If This Then That) and IoT (Internet of Things); carrying out analytics and metrics for chatbots; and most importantly monetizing models and business sense for chatbots.
Build Better Chatbots is easy to follow with code snippets provided in the book and complete code open sourced and available to download.
With Facebook opening up its Messenger platform for developers, followed by Microsoft opening up Skype for development, a new channel has emerged for brands to acquire, engage, and service customers on chat with chatbots. ...
Building Great Software Engineering TeamsBuilding Great Software Engineering Teams provides engineering leaders, startup founders, and CTOs concrete, industry-proven guidance and techniques for recruiting, hiring, and managing software engineers in a fast-paced, competitive environment.
With so much at stake, the challenge of scaling up a team can be intimidating. Engineering leaders in growing companies of all sizes need to know how to find great candidates, create effective interviewing and hiring processes, bring out the best in people and their work, provide meaningful career development, learn to spot warning signs in their team, and manage their people for long-term success. ...
C Quick Syntax ReferenceThe C Quick Syntax Reference is a condensed code and syntax reference to the popular C programming language, which has enjoyed some resurgence of late. C's efficiency makes it a popular choice in a wide variety of applications and operating systems with special applicability to, for instance, wearables, game programming, system level programming, embedded device/firmware programming and in Arduino and related electronics hobbies. This book presents the essential C syntax in a well-organized format that can be used as a quick and handy reference.
You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C programmer. ...
C++ 14 Quick Syntax Reference, 2nd EditionThis updated handy quick C++ 14 guide is a condensed code and syntax reference based on the newly updated C++ 14 release of the popular programming language. It presents the essential C++ syntax in a well-organized format that can be used as a handy reference.
You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C++ programmer.
In the C++ 14 Quick Syntax Reference, Second Edition, you will find a concise reference to the C++ 14 language syntax. It has short, simple, and focused code examples. This book includes a well laid out table of contents and a comprehensive index allowing for easy review. ...
Clojure in Action, 2nd EditionClojure in Action, 2nd Edition is an expanded and improved version that's been updated to cover the new features of Clojure 1.6. The book gives you a rapid introduction to the Clojure language, moving from abstract theory to practical examples. You'll start by learning how to use Clojure as a general-purpose language. Next, you'll explore Clojure's efficient concurrency model, based on the database concept of Software Transactional Memory (STM). You'll gain a new level of productivity through Clojure DSLs that can run on the JVM. Along the way, you'll learn countless tips, tricks, and techniques for writing smaller, safer, and faster code. ...
Cocos2d-x by Example, 2nd EditionUpgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking! ...
Cocos2d-x CookbookCocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices.
You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support.
Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Coco ...