Application Development with SwiftAfter years of using Objective-C for developing apps for iOS/Mac OS, Apple now offers a new, creative, easy, and innovative programming language for application development, called Swift. Swift makes iOS application development a breeze by offering speed, security and power to your application development process. Swift is easy to learn and has awesome features such as being open source, debugging,interactive playgrounds, error handling model, and so on. Swift has simplified its memory management with Automatic Reference Counting (ARC) and it is compatible with Objective-C.
This book has been created to provide you with the information and skills you need to use the new programming language Swift. The book starts with an introduction to Swift and code structure. Following this, you will use playgrounds to become familiar with the language in no time. Then the book takes you through the advanced features offered by Swift and how to use them with your old Objective-C code or projects. ...
ArcGIS By ExampleArcGIS is a geographic information system (GIS) for working with maps and geographic information. It is considered the turnkey solution to creating and sharing interactive maps. ArcGIS is designed to work the way you work. With nothing to install and set up, ArcGIS helps you make your work productive from day one.
The book covers the design and development of three ArcGIS applications to guide the readers in crafting their own GIS solution as per their requirements. The book begins by giving you a refresher on the concepts of ArcGIS. Without wasting any time, you'll begin with developing your first ArcGIS application. You will be developing a cell tower analysis tool. Following this, you will be guided through mapping signal strength and real - time manoeuvring in your GIS system. You will then move on to the second application of the book: a restaurant mapping system. ...
Arduino, 2nd EditionArduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestselling Arduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the latest Arduino boards and for Arduino 1.x, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. ...
Badass: Making Users AwesomeOur goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don't depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams.
Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they're using our product but, more importantly, in the moments when they aren't. ...
Banana Pro BlueprintsThis book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you'll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you'll develop a retro-style arcade kiosk game. Then we'll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you'll learn to build a remote-controlled smart car and we'll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. ...
Barcodes with iOSBarcodes with iOS is the first and only book that comprehensively addresses barcode technology for the iOS developer. It offers an introduction to commonly used formats, such as ISBN and UPC codes, and provides real-world examples that teach you how to integrate code scanning and generation into your apps. This book consolidates information about applicable Apple frameworks in one place so you can quickly add native barcode support to your existing enterprise apps or start building new apps that help bring together the physical and digital worlds.
Barcodes with iOS teaches you how to effectively use barcodes in your iOS apps. You'll master Apple's new barcode frameworks while you explore real-world examples that integrate code scanning and generation and metadata retrieval into your apps. Along the way, you'll pick up numerous best practices for bringing together the physical and digital worlds. ...
BeagleBone CookbookBeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects - whether it's robotics, gaming, drones, or software-defined radio. If you're new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores of recipes for connecting and talking to the physical world with this credit-card-sized computer.
All you need is minimal familiarity with computer programming and electronics. Each recipe includes clear and simple wiring diagrams and example code to get you started. If you don't know what BeagleBone Black is, you might decide to get one after scanning these recipes. ...
BeagleBone EssentialsThe BeagleBone Black is an embedded system that is able to run complete GNU/Linux distributions such as Debian or Ubuntu. Having powerful distribution capabilities, and packed with an easily expandable embedded board, the BeagleBone Black is a device that will allow users to build powerful and versatile monitoring and controlling systems.
You start off by learning how to set up the board from scratch; you will be introduced to the concepts of compilation and cross-compilation of user-space and kernel-space applications with some basic debugging techniques. Next, you will move on to high-level programming by using scripting languages; you'll then learn how to get access to different kinds of peripherals such as serial ports, USB devices, I2C/SPI, and 1-Wire. Finally, you will discover how to use or develop system daemons in several programming languages, collect peripheral data, and control a device. Accessing all peripherals and writing good monitoring and controlling programs can b ...
Beginning Android WearablesAlthough wearable devices have existed since the 70s, they have only recently become mainstream. Google Glass and Android Wear smartwatches, in particular, are relatively new devices that provide countless opportunities for creating innovative apps with unprecedented user experiences. Beginning Android Wearables gives you the skills you need to take part in the wearable revolution and to delight your users by providing the information they need at the tips of their fingers.
This book is very practical and contains many examples that not only show you how to write code for Glass and Android Wear, but also demonstrate how to apply this code in the context of an app. ...
Beginning iPhone Development with Swift 2, 2nd EditionThe team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift 2. This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2.
There's coverage of brand-new technologies, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, wal ...