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Build your own 2D Game Engine and Create Great Web Games
Build your own 2D Game Engine and Create Great Web Games

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, JavaScript, and WebGL. ...
Build Your Own PaaS with Docker
Build Your Own PaaS with Docker

Docker is a great tool in many ways for developers and people in DevOps. We begin by learning how easy it is to create and publish your own customized Docker images and making them available to everyone. We also see how practical it is to separate every service to its own container. When you have published separated service containers, the process of running all kinds of platforms in the same server is a walk in the park. This book walks you through a use case project that will teach you how to customize and create your own Docker image, allowing you to run any platform you want. The project evolves throughout the book and emerges as a complete three containers Wordpress/MySQL platform when finished. ...
Building a Game with Unity and Blender
Building a Game with Unity and Blender

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. ...
Building Android Games with Cocos2d-x
Building Android Games with Cocos2d-x

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly. Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels. Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to ...
Essential SQLAlchemy, 2nd Edition
Essential SQLAlchemy, 2nd Edition

This new edition of Essential SQLAlchemy is the tool developers need to understand the technology. Rather than being a simple tutorial or API reference, this book builds an application step by step. This application is comprised of many of the most common usages of SQLAlchemy, thus showing how to manage complexity and engaging in real world examples. Using easy, common language, the authors teach you how to turn knowledge into usable work. ...
Docker Cookbook
Docker Cookbook

Whether you're deploying applications on-premise or in the cloud, this cookbook is for developers, operators, and IT professionals who need practical solutions for using Docker. The recipes in this book will help developers go from zero knowledge to distributed applications packaged and deployed within a couple of chapters. IT professionals will be able to use this cookbook to solve everyday problems, as well as create, run, share, and deploy Docker images quickly. Operators will learn and understand what developers are excited about and start to adopt the tools that will change the way they work. ...
Git for Teams
Git for Teams

Yes, this is a book about the popular version control system, Git. But unlike just about every other book written about Git, it doesn't start with how to install the software and create your first repository. Instead, this book starts with a 10,000-foot view of a software project–with a team of developers, and a preferred delivery methodology. This book will then walk through the source control implications of how a team is structured, and how the software is delivered to clients. The book covers not just how to use popular work flow strategies, such as GitFlow, but why, and under what circumstances, these strategies should be applied. ...
Hack and HHVM
Hack and HHVM

A couple of years ago, Facebook switched its production servers from a PHP-to-C++ compiler to their own HipHop Virtual Machine (HHVM) and then launched a new version of PHP to run on HHVM called Hack. This comprehensive guide—written by a member of the core HHVM and Hack teams at Facebook—shows you how to get up and running with both HHVM and Hack. What makes them useful? The HHVM engine is faster and more performant than the Zend engine, which can save Facebook and other large-scale sites millions of dollars in servers and maintenance. And while the Hack language looks and acts like PHP, it also contains new features such as static typing, generics, native collections, which PHP developers have long needed. Pick up this book and explore two important programming innovations that help Facebook run a tighter ship. ...
Information Architecture, 4th Edition
Information Architecture, 4th Edition

Scheduled for release in mid-2015, the fourth edition of this bestselling guide focuses on information architecture as a set of tools and techniques for dealing with today's tough information organization problems. It's ideal for anyone involved in any aspect of design. The universal and timeless principles of information organization described in the book's first three editions still apply in our increasingly mobile world. In the fourth edition, the authors cast those principles in the context of current practice, using many updated examples and illustrations. They examine technology- and vendor-independent tools and techniques that have also stood the test of time, and have updated the book's appendix to include the most useful information architecture resources available today. Reserve your copy of Information Architecture, 4th Edition and learn how well-planned information architecture is more essential than ever. ...
Learning JavaScript, 3rd Edition
Learning JavaScript, 3rd Edition

If you're a programmer new to JavaScript, or even a beginner with little or no programming experience, this latest edition of practical book offers complete, no-nonsense coverage of this essential web development language. Learning JavaScript follows proven learning principles to help you absorb the concepts at an easy pace, so you'll learn how to create powerful and responsive applications in any browser. Rather than simply teach JavaScript as an imperative language, author Ethan Brown (Web Development with Node and Express) introduces functional and asynchronous programming concepts early and reinforces them often. This book also gives equal preference to JavaScript's use as a "traditional" language (with filesystem and console access) and to its use as a browser-based language. ...
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