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Beginning HTML5 Media, 2nd Edition
Beginning HTML5 Media, 2nd Edition

Beginning HTML5 Media, 2nd Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. ...
Beginning iPhone Development with Swift 2, 2nd Edition
Beginning iPhone Development with Swift 2, 2nd Edition

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift 2. This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There's coverage of brand-new technologies, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, wal ...
Beginning Oracle PL/SQL, 2nd Edition
Beginning Oracle PL/SQL, 2nd Edition

Beginning Oracle PL/SQL gets you started in using the built-in language that every Oracle developer and database administrator must know. Oracle Database is chock-full of built-in application features that are free for the using, and PL/SQL is your ticket to learning about and using those features from your own code. With it, you can centralize business logic in the database, you can offload application logic, and you can automate database- and application-administration tasks. Author Don Bales provides in Beginning Oracle PL/SQL a fast-paced and example-filled tutorial. Learn from Don's extensive experience to discover the most commonly used aspects of PL/SQL, without wasting time on obscure and obsolete features. ...
Beginning R, 2nd Edition
Beginning R, 2nd Edition

Beginning R, 2nd Edition is a hands-on book showing how to use the R language, write and save R scripts, read in data files, and write custom statistical functions as well as use built in functions. This book shows the use of R in specific cases such as one-way ANOVA analysis, linear and logistic regression, data visualization, parallel processing, bootstrapping, and more. It takes a hands-on, example-based approach incorporating best practices with clear explanations of the statistics being done. It has been completely re-written since the first edition to make use of the latest packages and features in R version 3. R is a powerful open-source language and programming environment for statistics and has become the de facto standard for doing, teaching, and learning computational statistics. R is both an object-oriented language and a functional language that is easy to learn, easy to use, and completely free. A large community of dedicated R users and programmers provides an excelle ...
Beginning the Linux Command Line, 2nd edition
Beginning the Linux Command Line, 2nd edition

This is Linux for those of us who don't mind typing. All Linux users and administrators tend to like the flexibility and speed of Linux administration from the command line in byte–sized chunks, instead of fairly standard graphical user interfaces. Beginning the Linux Command Line is verified against all of the most important Linux distributions, and follows a task–oriented approach which is distribution agnostic. Now this 2nd Edition of Beginning the Linux Command Line updates to the very latest versions of the Linux Operating System, including the new Btrfs file system and its management, and systemd boot procedure and firewall management with firewalld! ...
Beginning Ubuntu for Windows and Mac Users
Beginning Ubuntu for Windows and Mac Users

Beginning Ubuntu for Windows and Mac Users is your comprehensive guide to using Ubuntu. You already know how to use a computer running Windows or OS X, but learning a new operating system can feel daunting. If you've been afraid to try Ubuntu because you don't know where to start, this book will show you how to get the most out of Ubuntu for work, home, and play. You'll be introduced to a wide selection of software and settings that will make your computer ready to work for you. Ubuntu makes your computing life easy. Ubuntu's Software Updater keeps all of your software secure and up-to-date. Browsing the Internet becomes faster and safer. Creating documents and sharing with others is built right in. Enjoying your music and movie libraries helps you unwind. ...
Beyond Blame
Beyond Blame

Failure is inevitable and a postmortem analysis, conducted in an open, blameless way, is the best way for IT techs and managers to learn from outages and near-misses. But when the "root cause" is determined to be "human error" (or worse, particular humans), the real causes and conditions are lost. In this insightful book, IT veteran Dave Zwieback shows you an approach for making postmortems blameless, so you can focus instead on addressing areas of fragility within systems and organizations. If you're involved with assessing why something goes wrong on a project or at your company - as a system administrator, developer, team manager, or executive - the concrete steps in this guide will help you find a real solution that works. ...
Broken Agile, 2nd Edition
Broken Agile, 2nd Edition

Learn how to be successful in adopting Agile and see good and bad examples of how Agile can be adopted. Broken Agile, Second Edition contains stories from years of real world experience on Agile teams and projects. The stories in each chapter are both educational and entertaining. Each chapter focuses on specific Agile values and principles. The stories in each chapter are used to illustrate how Agile values and principles are sometimes misunderstood or misapplied on Agile teams and projects. You will read how Agile is used in the real world and the consequences of poor adaptations of the Agile software development methodology. These stories will help you in your journey to adopt Agile software development. ...
Build Your Own PaaS with Docker
Build Your Own PaaS with Docker

Docker is a great tool in many ways for developers and people in DevOps. We begin by learning how easy it is to create and publish your own customized Docker images and making them available to everyone. We also see how practical it is to separate every service to its own container. When you have published separated service containers, the process of running all kinds of platforms in the same server is a walk in the park. This book walks you through a use case project that will teach you how to customize and create your own Docker image, allowing you to run any platform you want. The project evolves throughout the book and emerges as a complete three containers Wordpress/MySQL platform when finished. ...
Building a Game with Unity and Blender
Building a Game with Unity and Blender

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. ...
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