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Systems Analysis and Design, 8th Edition
Systems Analysis and Design, 8th Edition

Systems Analysis and Design, 8th Edition offers students a hands-on introduction to the core concepts of systems analysis and systems design. Following a project-based approach written to mimic real-world workflow, the text includes a multitude of cases and examples, in-depth explanations, and special features that highlight crucial concepts and emphasize the application of fundamental theory to real projects. ...
Modern Computer Architecture and Organization, 2nd Edition
Modern Computer Architecture and Organization, 2nd Edition

Are you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages. This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and write a quantum computing program and run it on an actual quantum computer. This edition has been updated to cover the architecture and design principle ...
101 UX Principles, 2nd Edition
101 UX Principles, 2nd Edition

Design is everywhere. Take a look around you right now and consider the products and services we use every day. You'll notice that our computer and phone operating systems, our web browsers, and the apps we use to work, order food, socialize and even date have been designed by UX specialists to offer you the best experiences when using their products and services. Of course, not all online experiences are designed with our best interests in mind. That's exactly why UX design is such an exciting and rewarding field - by learning the logic behind what people engage with and implementing it in your UX work, you can craft intuitive, accessible, and highly functional designs for your digital products. The 2nd edition of 101 UX Principles is the perfect companion when working on digital projects and making the right decisions for your users. From landing pages and checkout basket UIs to startup launch products and enterprise software solutions, a rich user experience design will maximi ...
Enterprise React Development with UmiJS
Enterprise React Development with UmiJS

UmiJS is the Ant Group's underlying frontend development framework, an open source project for developing enterprise-class frontend applications. In this book, you'll get hands-on with single-page application development using UmiJS. By following practical step-by-step examples, you'll develop essential skills to build and publish your apps and create a modern user experience with responsive interfaces. This book will help you learn the essential features of UmiJS and how to set up and build a project from scratch using React, Less, and TypeScript. You'll study Ant Design, a framework based on solid design concepts that provides a series of React components to accelerate interface development. Along the way, you'll see how to make requests and develop the frontend using simulated data while ensuring that your app has a high level of security and feedback. You'll also discover ways to improve your code quality and readability using formatting tools. By the end of the book, you'll ...
Java Design Patterns, 3rd Edition
Java Design Patterns, 3rd Edition

Use the step-by-step approach of this book to learn and implement design patterns in real-world applications. It focuses on classical design patterns with Java 17 and Eclipse (2021-09). In addition to Gang of Four (GoF) design patterns, the book covers popular and alternative design patterns and includes criticisms of design patterns in a chapter on anti-patterns. The book is divided into four parts. Part one covers the SOLID design principles and the Simple Factory pattern. Part two covers the 23 (GoF) design patterns, including the creational patterns, structural patterns, and behavioral patterns. Part three covers alternative design patterns, including the Null Object pattern, and the model-view-controller (MVC) pattern. Part four covers criticisms of design patterns with a quick overview of anti-patterns. It also includes a chapter on FAQs on design patterns. Each pattern is explained with real-world examples and the pros and cons of each of the design patterns are discussed ...
Core Kubernetes
Core Kubernetes

To build and operate reliable Kubernetes-based systems, you need to understand what's going on below the surface. Core Kubernetes is an in-depth guide to Kubernetes' internal workings written by Kubernetes contributors Chris Love and Jay Vyas. It's packed with experience-driven insights and advanced techniques you won't find anywhere else. You'll understand the unique security concerns of container-based applications, minimize costly unused capacity, and get pro tips for maximizing performance. Diagrams, labs, and hands-on examples ensure that the complex ideas are easy to understand and practical to apply. Real-world Kubernetes deployments are messy. Even small configuration errors or design problems can bring your system to its knees. In the real world, it pays to know how each component works so you can quickly troubleshoot, reset, and get on to the next challenge. This one-of-a-kind book includes the details, hard-won advice, and pro tips to keep your Kubernetes apps up and runn ...
Human-Computer Interaction in Game Development with Python
Human-Computer Interaction in Game Development with Python

Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The questio ...
Game Design Research
Game Design Research

Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to study design and what methods can be used to study design along with the more fundamental questions such as what is design in the first place and what kinds of knowledge design research produces. The topics of design research have also become more wide and varied with active research on architecture, information systems, product, service, graphic, and interaction design to name a few. Game design research, however, has received surprisingly little attention regardless of the large body of work in the more general design research. The main aim of this book is to situate game design research within and alongside general design research. ...
Practical Simulations for Machine Learning
Practical Simulations for Machine Learning

Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine; Use a game engine to synthesize images for use as training data; Create simulation environments designed for training deep reinforcement learning and imitation learning models; Us ...
Design and Deploy Microsoft Azure Virtual Desktop
Design and Deploy Microsoft Azure Virtual Desktop

Design and build the new desktop service from Microsoft. This book offers a modern framework, design methodology, and best practices of design and deployment for virtual apps and desktops. Microsoft Azure Virtual Desktop (AVD) is a Desktop as a Service (DaaS) which is simple to deploy, accessible from any device, easy to manage, and secure. The book starts with AVD essentials and its critical features, followed by the planning and method of preparing for AVD. You will go through defining the requirements and assessing by setting the AVD application baseline, network requirements, and security requirements. Next, you will learn how to design and deploy the core infrastructure of Microsoft AVD to understand its Access Layer, Control Layer, Resource Layer, Hosting Layer, and User Layer. You will also learn how to design the desktop and Host Pool of AVD. And you will learn the modern way to manage and secure AVD components. After reading this book, you will have the right blend of kn ...
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